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Posted: Tue Dec 06, 2005 2:16 am
by Veleran
I replaced the lights with spotlights of arc 360 degrees,and they were the same with the standard lights.
Anyway-for the moment i wont use normal mapping-
the pawns flicker dark and bright as they they approach varius lights(they have no fallof as you have said) .

Posted: Tue Dec 06, 2005 2:33 am
by hike1
Have you tried the normal map plugin by Nvidia for
Paint shop pro? There's also one for Gimp, a tut on my page
somewhere
http://terrymorgan.net/download.htm demo071 or 72.

Posted: Fri Dec 09, 2005 8:03 am
by Veleran
I will try melody,because the procedure i used for making the normal maps with modeling quad patches creates seams.

Posted: Fri Dec 23, 2005 1:40 pm
by Veleran
Painting heightmaps is easier for me.

The normal mapped actors must reveive light from all nearby lights,with color and falloff.
The default lightning could then be removed.