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Posted: Mon Dec 05, 2005 12:41 am
by Ace628
this is what i am getting when i try to open it, and i cant use the "actor Studio" Program, because that needs some sort of ".apj" file.

Posted: Mon Dec 05, 2005 12:53 am
by CowboyUp
APJ isnt somthing it needs, its something it creates while making an actor.

Posted: Mon Dec 05, 2005 12:57 am
by AndyCR
in addition, you are opening the .nfo file with system information viewer instead of astudio.

there are complete instructions included in the same zip file as the exporter - be sure to follow them TO THE LETTER. (its a bit fussy)

as for the legality, yes, to my knowledge its legal, id call it an "off-white" area, the maker of the software dosent seem to want it done, but cannot do anything about it, from what i gather. if there were a better free alternative, i believe id use that instead.

Good

Posted: Mon Dec 05, 2005 1:19 am
by Guest
AndyCR wrote: as for the legality, yes, to my knowledge its legal, id call it an "off-white" area, the maker of the software dosent seem to want it done, but cannot do anything about it, from what i gather. if there were a better free alternative, i believe id use that instead.
For some reason I showed up as "Guest". Whatever.

But yea. I thought of using Blender or Milkshape but I lost intrest in those; Gmax is so much nicer to use...

Intresting

Posted: Mon Dec 05, 2005 1:27 am
by Nibelheim
Okay, sorry, I wasn't logged in. I'm Guest.

I found this: http://www.turbosquid.com/Forum/Index.c ... eadID/8525

It's from the Project Manager of Gmax. He goes on about Gmax and exporting.
gmax was designed to provide game developers and game enthusiasts a stable and robust 3d content creation and editing tool for Discreet approved game title formats. Discreet licenses (for a fee) to game companies the right to distribute gmax game packs. By design, this is the only means by which users are allowed to export data from gmax. Discreet withheld the ability to export data directly from gmax for many reasons, and we take very seriously any effort to defeat our design.

Please note that Discreet is not opposed to exporting data from gmax--provided Discreet is the decision maker about what formats are supported. We are working hard to bring more gmax-enabled features to gmax users. (If you have any suggestions, please post them to this thread).

Posted: Mon Dec 05, 2005 1:52 am
by Ace628
this is what i am getting with Actor Studio
Building 'C:\RealityFactory\tools\Roboto.apj'
Actor doesn't exist:
'.\BldTemp\Roboto.BDY' out of date. (Doesn't exist)
'.\BldTemp\Roboto.BDY' out of date. (Doesn't exist)
Making Body
Making Body '.\BldTemp\Roboto.BDY' from NFO 'Roboto.nfo'
Warning: no material path specified
ERROR: 'Roboto.nfo' is not an NFO file
Error: Failed to build '.\BldTemp\Roboto.BDY' file from 'Roboto.nfo' file
Error: Failed to make BDY file
Error: Failed to build body. Unable to make Actor.

Re: Intresting

Posted: Mon Dec 05, 2005 2:17 am
by AndyCR
Nibelheim wrote:and we take very seriously any effort to defeat our design.
As I mentioned, they do not WANT it to happen. Someone else, however, mentioned that their lawyers had messed up and couldnt do anything about it. As I mentioned, its an off-white area, and if there were a better alternative, id use it.
Ace628 wrote:Warning: no material path specified
make sure to copy the textures to realityfactory/tools.

Posted: Thu Feb 16, 2006 10:38 am
by The_ErAdictor
I tried to use the key script and all it came up with is this:

KEYEXP 2.1
Number of Bones = 0
Key Data
0 100 30
Key Data Complete

Is that right?
oh i joined two days ago and this is my first post
Im using this engine for a project for school that is very long. 6 months
:D
I always wanted to make games and this is my chance

Posted: Thu Feb 16, 2006 2:32 pm
by AndyCR
are there any bones in the scene? did you apply a skin to your mesh?

welcome to the forums! :D

Posted: Sat Feb 18, 2006 11:29 pm
by The_ErAdictor
skins??
do you mean materials??
this is sooo confusing

Posted: Sun Feb 19, 2006 11:11 am
by hike1

Posted: Fri Mar 03, 2006 9:09 pm
by AndyCR
yes, i meant a material.

Posted: Wed Mar 15, 2006 4:58 pm
by incenseman2003
All the information here is great However once one has the nfo or key file, then what?