Re: Level controler
Posted: Fri Feb 05, 2016 11:49 pm
Thank you.The script shows how the language wants the variables to look,although am not sure yet what interactions i have in there.
I will replace the floor 1,2 ,3 with something,like cage up ,cage down,room 1 exit door open etc.
I will later help soon with the levelcontroller if i try Pawns like traps and items you can search,may interact with other trigger events.
I put the pic to show the buttons,1st that lowers the cage is at the pillar on the east wall,second button is also on ground floor north pillar and third button is above it,at the first floor.
I do not know what i may keep from the geometry but so far it is enough to run some basic interactions on them.
In fact the upper floor is just an optional narrow passage for few extra breakables and anything else i can come up with.
img hosting
I will replace the floor 1,2 ,3 with something,like cage up ,cage down,room 1 exit door open etc.
I will later help soon with the levelcontroller if i try Pawns like traps and items you can search,may interact with other trigger events.
I put the pic to show the buttons,1st that lowers the cage is at the pillar on the east wall,second button is also on ground floor north pillar and third button is above it,at the first floor.
I do not know what i may keep from the geometry but so far it is enough to run some basic interactions on them.
In fact the upper floor is just an optional narrow passage for few extra breakables and anything else i can come up with.
img hosting