Pumpkin Jones
Re: Pumpkin Jones
Looking really good man. BTW is everyone's RF home page have a black theme now? Did QOD poke his head in and change it?
Re: Pumpkin Jones
Thanks Sep. No, it's still blue for me.seppgirty wrote:Looking really good man. BTW is everyone's RF home page have a black theme now? Did QOD poke his head in and change it?
Steve Dilworth - Resisting change since 1965!
Re: Pumpkin Jones
Damn, I don't like that. It's just the main RF site page. the rest is blue. Hope this isn't a fishing page.No, it's still blue for me.
Re: Pumpkin Jones
OH, I thought you meant the board. I checked and the homepage is black. I hope not too.seppgirty wrote:Damn, I don't like that. It's just the main RF site page. the rest is blue. Hope this isn't a fishing page.No, it's still blue for me.
Steve Dilworth - Resisting change since 1965!
Re: Pumpkin Jones
Totally forgot about this from last time until Alan (bronzegargoyle on the RF site - he created Telepath) reminded me. Pumpkin Seed packet power-ups!!
Steve Dilworth - Resisting change since 1965!
Re: Pumpkin Jones
It's the little details like this that makes a game fun to play.
Re: Pumpkin Jones
I think so too. That's why I loved all the big games for the N64. Mario, Banjo Kazooie, Donkey Kong, Starfox. For me, that was the golden age.seppgirty wrote:It's the little details like this that makes a game fun to play.
Tonight I found background music for each level so far and I've put in the windows and curtains.
Steve Dilworth - Resisting change since 1965!
Re: Pumpkin Jones
@steven8
Good to see you are making progress.
Good to see you are making progress.
Re: Pumpkin Jones
Thanks, Grok. One last bit, and I am now off to bed. Started details on the living room, with swinging doors into the kitchen. I've never done swinging doors before, but I got them to work!!Grok wrote:@steven8
Good to see you are making progress.
Steve Dilworth - Resisting change since 1965!
Re: Pumpkin Jones
I have a few household items posted on the RF site you might be able to use. Give them a look.
http://www.realityfactory.info/cms/inde ... y/12-props
http://www.realityfactory.info/cms/inde ... y/12-props
Re: Pumpkin Jones
Ooohh...thanks, sep! I'll check 'em out over this coming weekend.seppgirty wrote:I have a few household items posted on the RF site you might be able to use. Give them a look.
http://www.realityfactory.info/cms/inde ... y/12-props
Steve Dilworth - Resisting change since 1965!
Re: Pumpkin Jones
If you have the furniture you can fill the house,and if you do not have enough models,i suggest you download free ones (that have the right royalties),modify them so they are nt exactly the same and add them too ,
because the view style you use and the indoor bsp system allows for use of portals and hint brushes that clip everything that is beyond a close door and while having a house that does not look half empty you keep a good framerate.
Do not hesitate to fill the house with goodies.
I hope you use staticmesh (with clip brush for collision if you are about to climb on them and jump-i always had a bug with jumping and staticmesh built in collision) because their lightning is unmatched by staticentity.
because the view style you use and the indoor bsp system allows for use of portals and hint brushes that clip everything that is beyond a close door and while having a house that does not look half empty you keep a good framerate.
Do not hesitate to fill the house with goodies.
I hope you use staticmesh (with clip brush for collision if you are about to climb on them and jump-i always had a bug with jumping and staticmesh built in collision) because their lightning is unmatched by staticentity.
Re: Pumpkin Jones
I always use staticmesh. I'm grabbing models from across the web and I will look at the ones that sep posted. This project is nothing more than fun for me and something for my sons to play. I will post it as a demo when I get enough done.Veleran wrote:If you have the furniture you can fill the house,and if you do not have enough models,i suggest you download free ones (that have the right royalties),modify them so they are nt exactly the same and add them too ,
because the view style you use and the indoor bsp system allows for use of portals and hint brushes that clip everything that is beyond a close door and while having a house that does not look half empty you keep a good framerate.
Do not hesitate to fill the house with goodies.
I hope you use staticmesh (with clip brush for collision if you are about to climb on them and jump-i always had a bug with jumping and staticmesh built in collision) because their lightning is unmatched by staticentity.
Steve Dilworth - Resisting change since 1965!
Re: Pumpkin Jones
If you go to this site here https://starmind3d.weebly.com/my-work.html you can convert these models to RF and use them as long as you give credit. They are scaled the same as RF. Just have to convert from .x to a format equity can load. I use fragmotion. The Dark city pack has some good furniture. Hope this helps. The creators would also enjoy seeing some screens of models in game.
Re: Pumpkin Jones
steven8 wrote: ---
I always use staticmesh. I'm grabbing models from across the web and I will look at the ones that sep posted. ---
seppgirty wrote: If you go to this site here ---. Just have to convert from .x to a format equity can load. ---
Equity can in the latest version import x.-files . You might however have to load the textures manually using the "replace texture" function.
The "replace texture" function can be seen in this video https://www.youtube.com/watch?v=O-1k1g4NV4E
Terry is working on a way to load the texture automatically. A new version can be expected in about a week.