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Posted: Sun Jan 08, 2006 12:52 pm
by dev
i have found a few clues from the d3ddrv.log . i would like to know what bpp and zbuffer are ??????

here is the log ........
=================================================================
D3DDrv v100.3
Build Date: Mar 10 2005, Time: 19:28:38
=================================================================

Current Time: 11: 9:29
Current Date: 1-10-2006

** D3D Driver Initializing **

--- D3DMain_CreateDDFromName ---
Name: Primary Display Driver
DDCAPS2_CANRENDERWINDOWED : YES
DDCAPS2_NO2DDURING3DSCENE : NO
DDCAPS2_FLIPNOVSYNC : YES
--- D3DMain_GetTextureMemory ---
Ram free: 4128768
--- D3DMain_RememberOldMode ---
--- D3DMain_EnumDisplayModes ---
--- D3DMain_CreateD3D ---
--- D3DMain_EnumDevices ---
--- D3DMain_SetDisplayMode ---
W: 800, H: 600, Bpp: 24, FullScreen: YES
--- D3DMain_PickDevice ---
Could not find a 16-bit Z buffer
** Initialization was NOT successful **

--- D3DMain_ShutdownD3D ---
Shutdown was successful...

Posted: Sun Jan 08, 2006 12:59 pm
by QuestOfDreams
bpp = bits per pixel = color depth
Z buffer is the depth buffer of your video card
1. You're using 24 bpp but I'm pretty sure your card only supports 16 bpp
2. Obviously the driver can't create a 16 bit ZBuffer which is probably the main reason RF won't work on your system

rf crashing

Posted: Tue Jan 10, 2006 10:08 am
by dev
so is it that it wont run or do i have to make any change to the log?????

please help me solve the problem sooooooon

if anyone knows a game making software as easy and as good as rf please tell me . that would help (i have tried gstudio/a6)

rf crashing.......

Posted: Wed Jan 11, 2006 7:11 am
by dev.....
come on guys , please help......

im getting frustrated now .......

would u recommend redownloading and installimg the program or any change in the config. of the app.... ??????????

Posted: Wed Jan 11, 2006 2:26 pm
by AndyCR
try opening c:\realityfactory\d3d24.ini and changing the line:

Bpp = 32

(or it might be 24 in your case)

to:

Bpp = 16

save the file, then start rf.

Posted: Wed Jan 11, 2006 3:58 pm
by Pete
don't think that will do it. i was fooling around to see if i could get qod's new dx 7 working on an 82815 machine. works fine up to 072. when the stencil shadows were introduced in 072A, zbuffer requirements changed and these older chipsets can't handle it. right now the only thing you can do is use 072 or earlier. *i think*

qod... correct me if i'm wrong above. is there an easy way to implement a fall back?

rf crashing

Posted: Sat Jan 14, 2006 10:31 am
by developerno1
so shall i try an early version . if yes please give me a direct link for it.
:cry: :oops: :( :( :( :(

Posted: Sat Jan 14, 2006 11:23 am
by federico
http://realitychess.altervista.org/download.htm
here's a old 071 version (rf071.exe).