Does anyone know HLSL or DirectX? (Or if you have no Spleen)

Discuss any other topics here
shadow
Posts: 81
Joined: Mon Jul 25, 2005 5:37 am

Post by shadow »

Hey dude, long time no see and good to see you back!
Great to hear Free Vector is almost complete.
Can't wait to see some screens

You have an eta pinned down?
Pickles
Posts: 40
Joined: Mon Jan 23, 2006 4:26 pm

Post by Pickles »

Hey shadow! What's happening? Give me a call anytime.

copen, thanks for answering those questions. I was just wondering how things with BV was coming along. FreeVector is free and full of documentation and tutorials. Just got shadow mapping for skinned meshes worked out, so let me just clarify one of the questions.. Do skinned meshes in BV cast soft shadows on themselves and other pawns/world objects? In FreeVector, static shadow maps are created by the user for both the terrain and the static world objects, by using the ambient occlusion channel of the 'style' texture. This goes the same for trees, they use a terrain matching mesh and map a shadow texture to it. All objects are 'coloured' by the terrain shadow and dynamic shadow map. Non static objects are all shadowed using a combination of dynamic depth maps and projective textures.

shadow give me a couple of days to put some screen online and I'll post a link to them.

Thanks

PS - Oh yah, copen, one more question, what graphics card do you have and what is the best frame rate you can get?
GD1
Posts: 413
Joined: Tue Jul 05, 2005 2:33 pm

Post by GD1 »

Pickles hey, welcome back man! its good to hear from u. i cant wait to see what youve been working on.

sorry for being such a jerk to u before, i hope were cool now.
Check out my band
Tougher Than Fort Knox
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hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

Hey Pick, long time, I got involved in Dungeon Hack
http://terrymorgan.net/dhfaq.htm

Not well supported, free though.

Another one is http://www.neoaxisgroup.com

well organized, except for the animated models are
off 90 degrees from everybody else. $130 to make
free games, I know how to do that!
Pickles
Posts: 40
Joined: Mon Jan 23, 2006 4:26 pm

Post by Pickles »

Hey GD1 and hike1, great to hear from you guys. Good to hear that you guys are still making games!

Just check out NeoAxisGroup.. whey cool!! It seems to have full seen shadow mapping and a few other cool features. If it allows access to the effect files (if it even uses them) I might drop everything and start using that engine! It looks super cool and easy to use. Thanks Hike1!
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