Hey dude, long time no see and good to see you back!
Great to hear Free Vector is almost complete.
Can't wait to see some screens
You have an eta pinned down?
Does anyone know HLSL or DirectX? (Or if you have no Spleen)
Hey shadow! What's happening? Give me a call anytime.
copen, thanks for answering those questions. I was just wondering how things with BV was coming along. FreeVector is free and full of documentation and tutorials. Just got shadow mapping for skinned meshes worked out, so let me just clarify one of the questions.. Do skinned meshes in BV cast soft shadows on themselves and other pawns/world objects? In FreeVector, static shadow maps are created by the user for both the terrain and the static world objects, by using the ambient occlusion channel of the 'style' texture. This goes the same for trees, they use a terrain matching mesh and map a shadow texture to it. All objects are 'coloured' by the terrain shadow and dynamic shadow map. Non static objects are all shadowed using a combination of dynamic depth maps and projective textures.
shadow give me a couple of days to put some screen online and I'll post a link to them.
Thanks
PS - Oh yah, copen, one more question, what graphics card do you have and what is the best frame rate you can get?
copen, thanks for answering those questions. I was just wondering how things with BV was coming along. FreeVector is free and full of documentation and tutorials. Just got shadow mapping for skinned meshes worked out, so let me just clarify one of the questions.. Do skinned meshes in BV cast soft shadows on themselves and other pawns/world objects? In FreeVector, static shadow maps are created by the user for both the terrain and the static world objects, by using the ambient occlusion channel of the 'style' texture. This goes the same for trees, they use a terrain matching mesh and map a shadow texture to it. All objects are 'coloured' by the terrain shadow and dynamic shadow map. Non static objects are all shadowed using a combination of dynamic depth maps and projective textures.
shadow give me a couple of days to put some screen online and I'll post a link to them.
Thanks
PS - Oh yah, copen, one more question, what graphics card do you have and what is the best frame rate you can get?
Hey Pick, long time, I got involved in Dungeon Hack
http://terrymorgan.net/dhfaq.htm
Not well supported, free though.
Another one is http://www.neoaxisgroup.com
well organized, except for the animated models are
off 90 degrees from everybody else. $130 to make
free games, I know how to do that!
http://terrymorgan.net/dhfaq.htm
Not well supported, free though.
Another one is http://www.neoaxisgroup.com
well organized, except for the animated models are
off 90 degrees from everybody else. $130 to make
free games, I know how to do that!
Hey GD1 and hike1, great to hear from you guys. Good to hear that you guys are still making games!
Just check out NeoAxisGroup.. whey cool!! It seems to have full seen shadow mapping and a few other cool features. If it allows access to the effect files (if it even uses them) I might drop everything and start using that engine! It looks super cool and easy to use. Thanks Hike1!
Just check out NeoAxisGroup.. whey cool!! It seems to have full seen shadow mapping and a few other cool features. If it allows access to the effect files (if it even uses them) I might drop everything and start using that engine! It looks super cool and easy to use. Thanks Hike1!