2D Version of my game

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wackedoutbiker
Posts: 189
Joined: Tue Jul 19, 2005 9:11 pm

Post by wackedoutbiker »

Good. Is it possible to make objects on the game board that can be destroyed with weapons, as well as the ability to fire projectiles at the enemies? (a little emphasis on gun combat in some parts of the game)

That would be cool if this playerworlds program could do that. I'll inform my partner on the project that I am switching over to something more powerful. 8)

And of course I should make this huge world usable in multiplayer.
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
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LtForce
Posts: 437
Joined: Wed May 03, 2006 11:15 am
Location: Vilnius, Lithuania

Post by LtForce »

PlayerWorlds is ONLY multiplayer, you can't make singleplayer there.Coolest thing about this program is that there are no limitations for your ideas. In my game made with PW player will be able to buy houses, give quests to other players and the coolest thing: if player's class will be peasant or trader he'll have one house at the beggining of game(other lasses will be able to buy houses). But the game ain't 3D and I saw a MMORPG made with RF and if I'm going to find out how to make an internet game RF I'm defenetly going to try it out
Lithuanians for Georgia!
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wackedoutbiker
Posts: 189
Joined: Tue Jul 19, 2005 9:11 pm

Post by wackedoutbiker »

Well, I just got a new PC so I'm switching to a full-3D version of my game. Thanks for the help anyway. Hopefully I can transfer all my goodies to RF2 when it is completed.
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
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