act has texture in act viewer but editor cant find the file

Topics relating to Modeling with Reality Factory.
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Juutis
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Post by Juutis »

I guess the problem might be the attribute.ini file... usually attributes are stored in player.ini. If you are using a level made by someone else he may have changed the attribute file. So... in the level editor select PlayerSetup entity and change the field AttributeInfoFile to player.ini.
Pain is only psychological.
hike1
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Post by hike1 »

I used to put attribute.ini for player.ini, after all it contained all
the attributes, but nobody else did so I changed it back..
incenseman2003
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Post by incenseman2003 »

I dont understand all the talk about Attribute.ini . I have never had it. It did not come with RF when I installed it and it isnt in the patch for RF75. Plus the other weapon is working just fine without it.I am very conufused.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
incenseman2003
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Post by incenseman2003 »

hike1,

Im not sure but it seems as though your PM to me might have been a little focused on the number of posts that I make.
From: hike1
To: incenseman2003
Posted: Fri Mar 31, 2006 7:24 pm
Subject: Re: attribute.ini

Like I said in 1 of your thousands of posts, I used to call 'player.ini' attribute.ini, you can call it anything you like, just edit some realityfactory.ini or other ini. But nobody else changed it, so I changed back a few years ago.
This doesnt explain if the file exists or not but implies that it should. It just tells what you did, but no real detail. That lead me to ask more questions to get more information.

If someone asked "how do I get this bell to jingle?". Some one else might say "just enter Jingle". the person that asked the question would not want to try to use the word jingle in every possible syntax in every possible file. That could take a figurative lifetime. So the asker of the question would then keep asking different questions on the same matter until they get something they can use. Thats really all I am doing.

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That seems like alot of posts for someone that is used to dealing with something like RF or other script based game building software or someone that just has a natural ability learn fast with little information. Since Im new at it the number of posts is explained completely. I will try include more than one question in each post from now on.


Please understand that when there is a project like RF open for use by anyone, then anyone might use it. That means that there will be people that are going to ask alot of questions. The help files are helpful in some ways, but not as helpful as people might think. That prompts people to ask for clarification on things. Im getting the hang of things but it is difficult for me. I have struggled quite hard against a learning disability all my life but I refuse to not learn because of it. I am having a blast with RF. It is a real experience. Not to many people come see me so this is one of the ways I occupy my time. Im not trying to lay out a sob story, But not everyone has the ability to just pick things up and run with them. Im one of the slow ones, but I refuse to quit. I just ask a for a little patience is all. I know that people are busy and that is why I dont bash people if I dont get the quick answer or if I don't get an answer at all. I just ask another question. It is important to understand the details and that is why I ask. Alot of the things that are related to RF and using it are not self explanitory. I use the help files and search the forum quite a bit, Some things I find and others I dont. Sometimes I just over look things, it happens that way with everyone once in a while. I am however getting better at using RF.

There is always the option of just forcing me to seek information elsewhere by not answering. Thats usually the way people get me to move on.



By the way hike1 I really like your tutorials, demos and info.

Great job!!
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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Juutis
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Post by Juutis »

Ok.. I'll try to make this clear. :D

Attributes are player's different items or skills or other stuff like that, for example health, armor, weapons etc. These attributes are defined and stored in a file which is usually called "player.ini", but the name of this file can be changed and it seems that for some reason the creator of your level has changed it to "attribute.ini". There's a field called AttributeInfoFile in the PlayerSetup entity and that field controls which file is used.
Pain is only psychological.
incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

Thanks for the explaination Juutis,

The setting for that field is as follows:
AttributeInfoFile= player.ini

I have not change it at any time.


Edit 2:30 PM 4/9/2006: I have yet another weapon that I have introduced to the game that has issues. I set an assualt type rifle. I made it into an act file. I put it in the actors folder. I ran a test level and it works just like it is supposed to. Except that it is pitch black and upside down. I have played with the "viewrotation = -90 90 180" and I have adjusted the angle in milkshape. Nothing seems to get it right side up and to show the texture that I gave it.

Any ideas out there that someone can share?
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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