City
I've had that problem! But it only happened when I had a bunch of programs open before that one or copy and pasted a bunch!
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
this is a good way of making levels in the long run. but if you don't mind the occasional level change, you could build two seperate levels like so(look at image att:)Another way to go is making the inside of the room a seperate room outside of the level in which you teleport the player once he reaches the door. This is, i think, the best way, because in the time the player opens the 'area-door' the frame rate goes down unitl it's closed again.
although this way is ok if you want to display the level from outside -> in
the best way however would to not show the outside, many games opt to put a window which blocks the view,(i.e a window facing a wall, a sign in the window....ect) this way solves both problems
i can understand putting the detail in there but it does become an issue of frame rates, detail, and good level design.
if your having trouble creating the sizes you are after, try scale everything smaller.when creating massive areas, RFeditpro closes with no warning or no option to save, why dose it do this?
RF is brilliant at using scale to pull off bigger environments, you can change the player speed and scale with the environment setup entity, this allows for normally medium size levels to become humoungous levels.
I've used scale in the past and it has some impressive results, there are a few bugs however the player can become glitchy and get stuck on ramps and the camera jump becomes more noticable at smaller scales.
however it is possible for the very large environments i had a level that when walking from corner to corner (on the diagonals) took me over 15 minutes to cross. that is one big level!!!
although tempting to have levels this big it does become ever increasingly difficult to provide content to such large levels without loosing focus.
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lol milkshape is more than a 3D model creator it tells you how much ram is free....... OMG 86MB OF RAM FREE, GOD DAM WINDOWS XP RAM KILLER, along with other small programs running. i try to close as many programs as possible, i dont have a virus scanner i have my modem software active, to run my modem and thats about it other than milkshape that told me how much ram i have, can someone sort this problem out so RF dont close when i run out of ram.
*GD*
rfedit closes also. But it makes autosaves if it closes down, so the best thing is to save any new level you make so that it can autosave them. I also use rfedit because it is just faster than the others and if have to wait 10 seconds(rfeditpro) versus 3 seconds(rfedit) because i inserted a BRUSH(no rebuild of the textured-view included!) i then better take rfedit because it allows me to work faster.
Also i do not think that the 'close-down-problem' is related to the ram, because i have 512 MB ram and lots of free disk space and because windows can 'emulate' ram up to 2GB(with a 32Bit processor, 64Bitter can have a lot more). It is just unrealistic to say that rfedit(or rfeditpro, or wrldedit2) uses 1GB of ram at idle.
Also i do not think that the 'close-down-problem' is related to the ram, because i have 512 MB ram and lots of free disk space and because windows can 'emulate' ram up to 2GB(with a 32Bit processor, 64Bitter can have a lot more). It is just unrealistic to say that rfedit(or rfeditpro, or wrldedit2) uses 1GB of ram at idle.
Everyone can see the difficult, but only the wise can see the simple.
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