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Re: Agentarrow's thread (Terra Trooper)
Posted: Sun May 25, 2008 2:07 pm
by scott
I am way behind on the time plan i stated, however latest news is i have started on your 'normal trooper' and have almost completed the legs, the head should be easyier as its a mask, we looking at the same poly cout as last time, i cant remember what it is but when im home i can find it out.
Re: Agentarrow's thread (Terra Trooper)
Posted: Tue May 27, 2008 3:14 am
by Agentarrow
I designed a new version of the Terra Bike.
this one has 500 fewer polys than the original...
Re: Agentarrow's thread (Terra Trooper)
Posted: Thu Jun 12, 2008 5:12 am
by Agentarrow
I'm looking for some ideas for some cars to place in the city. Drawings or models, but they've gotta be something not terribly far from today's cars.
Re: Agentarrow's thread (Terra Trooper)
Posted: Thu Jun 12, 2008 10:46 am
by Sph!nx
The bike is starting to look very cool!
Re: Agentarrow's thread (Terra Trooper)
Posted: Thu Jun 12, 2008 11:31 pm
by Agentarrow
thank you.
Looking around, cars like Lamborghinis are looking like ideal candidates for the city, also I saw some wild Hotwheels cars that I took pics of (before being kicked out of wal-mart) Or similar cars to the civilian cars in the movie Speed Racer... Those seemed Ideal for the TT city. I started work on a car and will post when in is coming along.
LOL wal mart...
Posted: Sun Jun 29, 2008 6:28 pm
by Scorch
[quote="Agentarrow"]thank you.
Looking around, cars like Lamborghinis are looking like ideal candidates for the city, also I saw some wild Hotwheels cars that I took pics of (before being kicked out of wal-mart) Or similar cars to the civilian cars in the movie Speed Racer... Those seemed Ideal for the TT city. I started work on a car and will post when in is coming along.[/quote]
lol, u were thrown outa wall-Mart?
Re: Agentarrow's thread (Terra Trooper)
Posted: Sun Jul 06, 2008 4:47 am
by Agentarrow
>.< I'd rather not talk about it. Aparently it's illegal to take pics of a store's stock...
Re: Agentarrow's thread (Terra Trooper)
Posted: Mon Jul 07, 2008 4:01 am
by Destron
Bleh, that sucks.
Well, you seem to be coming along with your project pretty well! Better than I'm doing, anyway
Re: Agentarrow's thread (Terra Trooper)
Posted: Mon Jul 07, 2008 5:00 am
by Agentarrow
It's still missing the vital cement that holds it together. the scripts!
Re: Agentarrow's thread (Terra Trooper)
Posted: Tue Jul 22, 2008 5:21 am
by Agentarrow
also, I can't seem to get the animations to work...
Re: Agentarrow's thread (Terra Trooper)
Posted: Sun Aug 03, 2008 5:13 am
by Agentarrow
scott wrote:I am way behind on the time plan i stated, however latest news is i have started on your 'normal trooper' and have almost completed the legs, the head should be easyier as its a mask, we looking at the same poly cout as last time, i cant remember what it is but when im home i can find it out.
poly count was maximum 1000.
Re: Agentarrow's thread (Terra Trooper)
Posted: Sun Aug 03, 2008 5:22 am
by Agentarrow
This is the basic model for a car to go into the city. The polys are kinda messed up but I'll fix them
Re: Agentarrow's thread (Terra Trooper)
Posted: Sun Aug 03, 2008 4:35 pm
by Trougedoor122
it looks good, is based off of any real world car?
Re: Agentarrow's thread (Terra Trooper)
Posted: Sun Aug 03, 2008 6:42 pm
by Agentarrow
similar shape to the Lamborghini Gallardo
Re: Agentarrow's thread (Terra Trooper)
Posted: Mon Aug 04, 2008 5:24 am
by scott
turn backfaces off, wireframe on and dont forget to turn those edges and use different smoothing groups, that should make it look alot better (once the obvious mistakes are done with backfaces off, looks as if some of the faces are facing the wrong way.)