Page 12 of 18
Posted: Sat Apr 08, 2006 12:16 am
by AndyCR
RF2 development on linux screenshot:
http://www.freewebs.com/andycr/rf2devonlinux.jpg
I really, really like the setup... Just got Linux set up on my desktop today... You'd think I would have learned my lesson, but I didn't, and am thankful for it... As it turned out it seems that it was a messed up CD-RW drive causing the problem. Now, if I can just get Linux to stop being flakey about my wireless...
Posted: Sat Apr 08, 2006 3:54 am
by AndyCR
Development is finally starting to speed up again after a 6 day slump. I'm going wild with error handling, making RF2 the most stable RF ever. For example, if RF2 encounters a fatal error, such as a missing realityfactory.ini, instead of crashing, it will display a messagebox telling the user that the file is missing, then exit politely.
Posted: Sat Apr 08, 2006 9:03 am
by Jay
That's a good idea. I am sure this will speed up game developement.
Posted: Sun Apr 09, 2006 2:06 am
by AndyCR
Progress is coming unbelievably well!
Wow. This is almost scary. RF2's becoming intelligent...
Fatal Error! In field 'FullScreen' of file 'realityfactory.ini': Invalid boolean value 'tryingtotrickyou'.
But that's just another example of the error handling I'm putting in; instead of crashing or doing whoknowswhat like RF1 would do, it politely tells you what's wrong down to the exact line of the INI file, then closes.
Posted: Mon Apr 10, 2006 12:11 am
by SithMaster
So its going to become self aware?
Posted: Tue Apr 11, 2006 10:01 am
by nanogod
Thank you lord for using me as an engine!
You make a sad engine very happy!
Posted: Wed Apr 12, 2006 1:19 pm
by AndyCR
pretty much! better shut down your pc at night, dont give it extra time to consipre!
nanogod wrote:
Thank you lord for using me as an engine!
You make a sad engine very happy!
I'm sorry, I don't know what you mean.
Development is coming somewhat badly. I've been sick (bad headaches) the last few days, my main dev machine, Borealis, has taken a dislike to the sudden turn towards summer temeratures (and I think I have too, thats probably the cause of my headaches) and its poor athlon xp (which are known for overheating anyway) is reaching 61c and up. i can't even run anything made with irrlicht anymore on it, which rules rf2 out - rf1 crashes before it even starts anything beyond the g3d logo! sigh, time to go to my laptop while i order a new case with decent cooling...
Posted: Wed Apr 12, 2006 6:31 pm
by nanogod
Oh, nothing important...
I wanted to say sometinh with the words of the engine, after it became self aware...
My english is not the best...
Btw.: Sounds great what you are doing Andy, ... incredible great...
So long
nanogod
Posted: Wed Apr 12, 2006 7:16 pm
by AndyCR
Ohhhh sorry, didn't get it.
LOL I hope that's what it would say, not "Stop compiling me, that hurts!!" or "Why couldn't you just let me rest?!"
RF2 alpha released about now.
Posted: Thu Apr 13, 2006 3:45 am
by MakerOfGames
You already have an alpha release of RF2???!!!! Is this true?! If so, I never expected it to be this soon!
Keep up the excellent work!
Posted: Thu Apr 13, 2006 3:58 am
by AndyCR
Yeah, but it's only to test a critical component of RF2 to ensure it's stable, not the whole thing, and very little is shown to the user.
Posted: Sun Apr 16, 2006 1:02 am
by AndyCR
man. an incredible burst of progress. converted 500 or so lines of menu element loading code down to about 50 lines (
), working on getting menu button clicking working, redid most of the MenuPage class, etc.
Posted: Sun Apr 16, 2006 1:15 am
by SithMaster
Your like a prodigy or a genius or better yet an evil genius.
Posted: Sun Apr 16, 2006 1:31 am
by AndyCR
bah, thanks i think, but not an evil genius. all my code shall be used for good.
oh, and the quit button is now working. I just got to remove my debug "Quit" IGUIButton from the corner of the screen (you know, the one i use because im too lazy to go all the way up to the close box?)
this was actually quite a bit of design turmoil, im trying to avoid spagetti code, and i think i succeeded, but itll probably end up being redone someday. youd be surprised how hard it was to get it to behave correctly and have elegant code. my motto has always been:
I can program anything. The question is whether I can do so elegantly.
i think its proving a little more true than i would like
Posted: Sun Apr 16, 2006 2:36 am
by AndyCR
Options button and options page complete (except for language, which ill leave for later/maybe someone else).