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Posted: Thu Jun 01, 2006 12:27 am
by hike1
Anybody's on it, you could even do your own non-Daggerfall (can't understand the interest in copying a 10-year-old game, but...)version, it's all under the gnu license.

Posted: Fri Jun 16, 2006 12:30 am
by hike1
http://hosted.filefront.com/hike1

sketchupblender.rar

1.5MB

Some sketchup models imported with the 1.7 version of this:

http://jmsoler.free.fr/didacticiel/blen ... kmz_en.htm

Note only the romanesque and our_house have all the faces
importing intact, but you
can get an idea of how well the importer works.

http://terrymorgan.net/pyramid.jpg

Posted: Sun Jun 18, 2006 12:23 am
by hike1
More sketchup stuff in Dungeon Hack:

http://terrymorgan.net/sketchupshots.jpg

Posted: Mon Jun 19, 2006 2:34 pm
by hike1
Been putting some Sketchup stuff in dungeon hack

http://hosted.filefront.com/hike1

crazyhallshot.jpg
helixhallshot.jpg

Get the zip's for the blend and .mesh files.

also
sketchup.jpg

Posted: Tue Jun 27, 2006 2:48 am
by hike1
http://terrymorgan.net/sketchupblender.zip
1.2MB

A tutorial on Arched buildings in Sketchup/fixed up in Blender

http://terrymorgan.net/collage.jpg

270K

Some sketchup stuff put into Dungeon Hack

Posted: Thu Jul 06, 2006 6:48 pm
by hike1
Google hijacked my Sketchup and made me update, now the kmz won't import (wonder why the update?) But..

http://members.optushome.com.au/antishr ... v1_0_1.zip

makes mesh.xml files except my mesh.xml
blender importer says 'no module named glob'

If you grab the optushome thing above you can export ogre meshes out of the latest free Sketchup, then get the

http://cvs.sourceforge.net/viewcvs.py/o ... _import.py


Works great after I DL'd and installed Python 2.4.3, ( I had python 2.3 but no PYTHONPATH environment variable set) there's an
environment variable you need to edit, in Win 2000 you

Install Python in the root of your C. i.e. C:\Python20\

Go to your start button, go up to My Computer and Right click it and go to properties.

Click on the Advanced tab, click on Environment Variables button at the bottom.

Below the System Variables box, (the second box), hit New.

In the Variable Name box, type PYTHONPATH

In the Variable Value box, type this exactly:

C:\PYTHON20;C:\PYTHON20\DLLS;C:\PYTHON20\LIB;C:\PY THON20\LIB\LIB-TK

You can copy and paste that.

Hit OK repeatedly.

Reboot.



I should point out that the Sketchup Ogre exporter is located
under 'Tools'. If you go get all the Ruby scripts for Sketchup, you'll
also get an STL exporter, don't have a use for this right now.
The Ruby scripts are mostly located under Plugins.



Also, all the geometry is included, no face building required.
Here's a cathedral I got from Sketchup 3d warehouse,

I scaled it up by a factor of 5, 'rem doubles' with a tolerance of
.021, it removed quite a few. I did this because I was getting
'error in normalize' on mesh.xml export.

http://terrymorgan.net/cathedral.jpg

71k

Posted: Sun Aug 06, 2006 4:11 pm
by hike1
Been importing props into DH.

http://terrymorgan.net/screenshotscurrent.htm

You old-timers might recognize the first 2 items.

Posted: Sun Sep 10, 2006 2:49 pm
by hike1
http://terrymorgan.net/Prefab_readme.htm

A dungeon with some items scattered around

Posted: Mon Sep 11, 2006 3:06 am
by steven8
I like the cheese model.

Posted: Sat Nov 11, 2006 3:01 am
by hike1
http://www.multiverse.net/

Free mmorg, takes forever to download at
26,400. Still waiting to 'play'.

Got the terrain generator and world editor
running though.

http://terrymorgan.net/images/multiverse.jpg

Also an engine based on Ogre,
http://neoaxisgroup.com, these guys want
money but don't know how much

http://terrymorgan.net/images/neoeditor.jpg

Posted: Sat Jan 13, 2007 6:41 pm
by hike1
http://terrymorgan.net/images/church_inside2.jpg

Hallelujah!

Got Thief 2? get thief 2x, (655MB)

http://www.thief2x.com

Synfig 2d animation

Posted: Thu Feb 01, 2007 4:49 pm
by hike1
Some sort of 2d animation package, it
loads, the movies load, the one called 'kam.mov' is pretty goofy.


http://wiki.synfig.com/Main_Page

Posted: Mon Feb 26, 2007 5:02 pm
by hike1
Actually that synfig thing crashed and burned, something about wrong version of GTK, which gimp also uses, had to reinstall GIMP's gtk.

Here's an interesting basic 3d shooter, made with Blender/Ogre/Gimp/MSVC 2005-

http://www.cs.umd.edu/class/fall2006/cm ... erpcampus/
Game is 30MB
Source, etc. is 30MB, there's a readme of their experience, don't remember Blender having such snap problems.

Posted: Sat May 05, 2007 8:05 pm
by hike1
http://terrymorgan.net/screenshotscurrent.htm

Dungeon Hack is pretty much dead, but Neoaxis is looking good.

A couple of terrains made in Neoaxis at the bottom.

Posted: Sat May 05, 2007 11:35 pm
by darksmaster923
what exactly is Dungeon Hack?