UT2004 the RF2 Quest
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
Enemy Territory, right?Try downloading the "return to castle wolfenstein"
It's free to download and will work on older comps too!
I used to play it a lot some years ago... I hope I haven't lost my "touch".
I would love to have a round or two with you guys in that game.
Or howbout Counter-Strike 1.6 or Source? Does anyone have those?
Pain is only psychological.
I have source, and source runs on alot of machines. Very very scaleable.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
ok friday same time between 10 and 11 pm GMT
try to get password working same as my last post
C U There
lets get a a full game together
Mail other rf and rf2 freaks
Join the fun
And get Andy away from coding fr2 foe awhile
ps. andy this is what we want RF2 to be like in muite player mode
try to get password working same as my last post
C U There
lets get a a full game together
Mail other rf and rf2 freaks
Join the fun
And get Andy away from coding fr2 foe awhile
ps. andy this is what we want RF2 to be like in muite player mode
He's a Bot Jim, But not as we know It.
Multiplayer in RF2 is whatever you want it to be - you have control over it. Unless you just want it to work(tm), in which case it will work logically in RF1 compatibility mode. If you want, the flexibility for Onslaught/CTF/whatever game modes is there in scripting.ardentcrest wrote:ps. andy this is what we want RF2 to be like in muite player mode
EDIT: IF it makes it in. If not, I -think- Python has networking built in, so you could work around RF2 not having multiplayer that way, though it would likely be a tad slower.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
You should look at RakNET for the network code. It's very easy to use and can be implemented pretty quickly.
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
While checking for help with my HUD I thought I would post this.
I am still looking for a good graphics card. I opened my pc up and found that that I do have an AGP slot after all! However, its only an AGP1 slot. Are AGP 8x cards compatible with AGP1 slots?
I am still looking for a good graphics card. I opened my pc up and found that that I do have an AGP slot after all! However, its only an AGP1 slot. Are AGP 8x cards compatible with AGP1 slots?
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
I don't think they are. You would have to research it. You might want to post on OCForums (http://www.ocforums.com) or a similar hardware forum to ask.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085