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Posted: Sun Jun 25, 2006 11:43 pm
by ardentcrest
any old mulit player games out there that we can play with out lags
Posted: Sun Jun 25, 2006 11:48 pm
by ardentcrest
Its now 0100 hours here let try an old one.
Try downloading the "return to castle wolfenstein"
and see how we get on.
SEE YOU ALL MONDAY
Posted: Mon Jun 26, 2006 6:14 am
by Juutis
Try downloading the "return to castle wolfenstein"
Enemy Territory, right?
It's free to download and will work on older comps too!
I used to play it a lot some years ago... I hope I haven't lost my "touch".
I would love to have a round or two with you guys in that game.
Or howbout Counter-Strike 1.6 or Source? Does anyone have those?
Posted: Mon Jun 26, 2006 11:47 am
by AndyCR
I have source, and source runs on alot of machines. Very very scaleable.
Posted: Tue Jun 27, 2006 9:46 pm
by ardentcrest
going for a game now 10:45pm (GMT)
look for me ardentcrest or find RF2 freaks
Hope to see you there
Posted: Wed Jun 28, 2006 8:50 pm
by scott
are you going on tonight??? me being as stupid as i am downloaded an older version of the demo and was wondering why hardly any servers were accessable so im downloading the latest version right now ready for about 10:00PM GMT (10 min away) so hopefuly i can play tonight, anyone else playing?
Posted: Thu Jun 29, 2006 9:28 pm
by ardentcrest
UT now
password
andygocode
Posted: Thu Jun 29, 2006 9:29 pm
by scott
ok im there
Posted: Thu Jun 29, 2006 10:22 pm
by ardentcrest
ok friday same time between 10 and 11 pm GMT
try to get password working same as my last post
C U There
lets get a a full game together
Mail other rf and rf2 freaks
Join the fun
And get Andy away from coding fr2 foe awhile
ps. andy this is what we want RF2 to be like in muite player mode
Posted: Thu Jun 29, 2006 11:02 pm
by AndyCR
ardentcrest wrote:ps. andy this is what we want RF2 to be like in muite player mode
Multiplayer in RF2 is whatever you want it to be - you have control over it. Unless you just want it to work(tm), in which case it will work logically in RF1 compatibility mode. If you want, the flexibility for Onslaught/CTF/whatever game modes is there in scripting.
EDIT: IF it makes it in. If not, I -think- Python has networking built in, so you could work around RF2 not having multiplayer that way, though it would likely be a tad slower.
Posted: Thu Jun 29, 2006 11:25 pm
by paradoxnj
You should look at
RakNET for the network code. It's very easy to use and can be implemented pretty quickly.
Posted: Tue Jul 11, 2006 12:36 am
by MakerOfGames
While checking for help with my HUD I thought I would post this.
I am still looking for a good graphics card. I opened my pc up and found that that I do have an AGP slot after all! However, its only an AGP1 slot. Are AGP 8x cards compatible with AGP1 slots?
Posted: Tue Jul 11, 2006 1:24 am
by AndyCR
I don't think they are. You would have to research it. You might want to post on OCForums (
http://www.ocforums.com) or a similar hardware forum to ask.