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Posted: Sun Jun 25, 2006 11:43 pm
by ardentcrest
any old mulit player games out there that we can play with out lags

Posted: Sun Jun 25, 2006 11:48 pm
by ardentcrest
Its now 0100 hours here let try an old one.

Try downloading the "return to castle wolfenstein"

and see how we get on.

SEE YOU ALL MONDAY

Posted: Mon Jun 26, 2006 6:14 am
by Juutis
Try downloading the "return to castle wolfenstein"
Enemy Territory, right?
It's free to download and will work on older comps too!

I used to play it a lot some years ago... I hope I haven't lost my "touch".
I would love to have a round or two with you guys in that game. :D

Or howbout Counter-Strike 1.6 or Source? Does anyone have those?

Posted: Mon Jun 26, 2006 11:47 am
by AndyCR
I have source, and source runs on alot of machines. Very very scaleable.

Posted: Tue Jun 27, 2006 9:46 pm
by ardentcrest
going for a game now 10:45pm (GMT)

look for me ardentcrest or find RF2 freaks

Hope to see you there

Posted: Wed Jun 28, 2006 8:50 pm
by scott
are you going on tonight??? me being as stupid as i am downloaded an older version of the demo and was wondering why hardly any servers were accessable so im downloading the latest version right now ready for about 10:00PM GMT (10 min away) so hopefuly i can play tonight, anyone else playing?

Posted: Thu Jun 29, 2006 9:28 pm
by ardentcrest
UT now

password

andygocode

Posted: Thu Jun 29, 2006 9:29 pm
by scott
ok im there :D

Posted: Thu Jun 29, 2006 10:22 pm
by ardentcrest
ok friday same time between 10 and 11 pm GMT

try to get password working same as my last post

C U There

lets get a a full game together

Mail other rf and rf2 freaks

Join the fun :lol:

And get Andy away from coding fr2 foe awhile

ps. andy this is what we want RF2 to be like in muite player mode

Posted: Thu Jun 29, 2006 11:02 pm
by AndyCR
ardentcrest wrote:ps. andy this is what we want RF2 to be like in muite player mode
Multiplayer in RF2 is whatever you want it to be - you have control over it. Unless you just want it to work(tm), in which case it will work logically in RF1 compatibility mode. If you want, the flexibility for Onslaught/CTF/whatever game modes is there in scripting.

EDIT: IF it makes it in. If not, I -think- Python has networking built in, so you could work around RF2 not having multiplayer that way, though it would likely be a tad slower.

Posted: Thu Jun 29, 2006 11:25 pm
by paradoxnj
You should look at RakNET for the network code. It's very easy to use and can be implemented pretty quickly.

Posted: Tue Jul 11, 2006 12:36 am
by MakerOfGames
While checking for help with my HUD I thought I would post this.

I am still looking for a good graphics card. I opened my pc up and found that that I do have an AGP slot after all! However, its only an AGP1 slot. Are AGP 8x cards compatible with AGP1 slots?

Posted: Tue Jul 11, 2006 1:24 am
by AndyCR
I don't think they are. You would have to research it. You might want to post on OCForums (http://www.ocforums.com) or a similar hardware forum to ask.