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Posted: Sun Nov 05, 2006 11:41 pm
by Jim
Looks great
Posted: Tue Nov 07, 2006 12:15 am
by AndyCR
Awesome work! Amazingly fast work, too!
Posted: Thu Dec 07, 2006 4:57 pm
by vexator
soft stencil shadows
not perfect though, i'm working on it
- offline -
Posted: Thu Dec 07, 2006 6:29 pm
by psYco
WOW! These shadows look soooooooo good! Actually amazing! Keep it up!
Posted: Thu Dec 07, 2006 11:29 pm
by hallsofvallhalla
wow very nice!
Posted: Sun Dec 31, 2006 1:38 pm
by vexator
first gui elements.. panels, text areas, buttons
Posted: Sun Dec 31, 2006 2:03 pm
by AndyCR
looks great, LOVE the gui!
Posted: Sun Dec 31, 2006 3:35 pm
by psYco
Wow looking good stilL! and that GUI looks nice! It looks like well be able to do some debug work while in the actual game, will that be a feature?
That would be cool, like you walk along, see a door isnt working rite so you just adjust it and fix it with out even exiting!
This may just be my imagination and i may be completely misinterpriting the screenshot if so please correct me... Very profesional BTW.
Posted: Sat Feb 03, 2007 5:33 pm
by vexator
doom 3 import, complete with normal and specular maps & parallax mapping on the floor:
Posted: Sun Feb 04, 2007 1:00 am
by Spyrewolf
Wow Vexator, I'm Amazed, your engine has come leaps and bounds since you first started it, also i'm glad you haven't just dropped off the face of the earth and keep us updated, this looks really cool,
tell me do you intend to release this publicly or is this strictly a private project?
Posted: Sun Feb 04, 2007 2:28 am
by federico
like the previous screenshots, your work is really amazing, nice looking, and WOW a serious project!
Do you have a date for an intermediate release or a tech demo?
Posted: Sun Feb 04, 2007 4:49 am
by darksmaster923
wow. holy crap. thats awesome. im DEFINITELY getting this
Posted: Sun Feb 04, 2007 12:37 pm
by psYco
absolutely fantastic! I love it! keep up the good work!
Posted: Thu Mar 15, 2007 11:06 pm
by wackedoutbiker
Definitely great. Please don't ever kill the project, seeing something like this get finished would be awesome.
Posted: Sun Mar 18, 2007 6:03 pm
by vexator
soft shadow mapping - on this screenshot there are two light sources with 4096² shadow maps and a 3x3 blur kernel. even works with parallax mapping (hardly noticeable on this screenshot though). plus, animations are now exclusively computed on the graphics card (by a vertex shader).
i'm still lacking some good looking content, so will once again only get a boring two-characters-in-front-of-a-wall-screenshot: