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Posted: Thu Sep 20, 2007 12:24 am
by creeper
steven8 wrote:Yes, this engine is based upon a very old 3D engine, and can not 'truly' be compared to modern engines which have been built AFTER the newest technology has been developed. It's apples and oranges.
I'm not dissing RF.
We're discussing RF games in retail and my point is that any "mainstream genre" game made with RF no matter how good it is will be overlooked next to modern games because of the....outdated status of the engine. People who are shopping for games will compare a game made with RF with modern games. It's inevitable. That's how 'most' gamers are. BUT,.. casual gamers aren't as picky about graphics as "hardcore" gamers as long as the game is fun. So to me it seems that if someone would try to sell games made with RF,.. they have a better chance of turning a profit if they make a "casual" game aimed at the casual market, as opposed to an FPS, RPG, or GTA type game.
I'm trying to make my own games for the fun of it and would even be making 2d sprite based games if I could find an easy dev app with tutorials. RF is great. I like 1999 era graphics.
scott wrote: when they made the genesis engine they probably didnt have such thing as multiplayer, with everyone on dial up with something like 3kbs
There was multiplayer on dial-up on the old Doom, Duke Nukem 3d and Quake games.(1994-1996) 28 k modems. Blizzards Battle.net was started in 1996 I think. The first Unreal Tournament and Quake 3 in 1999 had playable on-line multiplayer with 56k modems. I assume that Genesis3D was made during the 1997-1998 years based on the technology and Direct X7.
Posted: Thu Sep 20, 2007 2:17 am
by Agentarrow
Well, An FPS can still be oriented towards the casual gamer. Plus, a game made with RF can be released at like $30 compared to popular games and hardcore series that start at $45-$80 (I would never pay $80 for a game, but some games do start that high.) Terra trooper will be done around the same time as RF2, and that'll be able to keep up with modern tech.
Posted: Thu Sep 20, 2007 3:28 am
by darksmaster923
Agentarrow wrote:Well, An FPS can still be oriented towards the casual gamer. Plus, a game made with RF can be released at like $30 compared to popular games and hardcore series that start at $45-$80 (I would never pay $80 for a game, but some games do start that high.) Terra trooper will be done around the same time as RF2, and that'll be able to keep up with modern tech.
there are pc games for 80 usd?????
Posted: Thu Sep 20, 2007 3:30 am
by darksmaster923
steven8 wrote:
And yet. . .this 'old' 'tired' engine has, for some reason, done something quite unique, something the newer 'dispose of it when the newest engine with specular, hdr blow-my-brains-out-with-shininess engine comes along' engines' don't do. It has inspired a loyal and faithful community, led by the talents of such people as Scarab (Ed Averil), MIlkman (Ralph Deane), Quest of Dreams (Daniel (I can't spell your last name)),
ed still works on it?
Posted: Thu Sep 20, 2007 3:34 am
by Agentarrow
yea, I've seen them. if It's a really popular series and it's the latest installment, I've seen them for $80 Not many. That's more like a data extreme, a better example is $60
Posted: Thu Sep 20, 2007 4:18 am
by steven8
darksmaster923 wrote:steven8 wrote:
And yet. . .this 'old' 'tired' engine has, for some reason, done something quite unique, something the newer 'dispose of it when the newest engine with specular, hdr blow-my-brains-out-with-shininess engine comes along' engines' don't do. It has inspired a loyal and faithful community, led by the talents of such people as Scarab (Ed Averil), MIlkman (Ralph Deane), Quest of Dreams (Daniel (I can't spell your last name)),
ed still works on it?
Oh no. I was just giving examples of people who have given unselfishly of their time.
Posted: Thu Sep 20, 2007 10:30 am
by scott
here in the uk computer games are normaly £35 - £45 for new games that have been released, with some games for the xbox and stuff starting at £50 halo 3 collectors edition is that much and other games that are just released, they are expensive, being $100 U.S for halo 3 abouts, the price of games i find always unfair but being a games tester i can see how they can justif it, i am on the basic wage and when i started i got over £2000 in about a month and a half, with about 30 testers and havnt started on the development staff and production costs, this is why its so hard for us indi developers to get a foot in, this is why its all the more useful having a free engine like this that makes the possibility of production almost free with internet capabilities the way they are, you just have to be very good at publishing stuff, if you got that in a team then it gives you at least a fighting chance.