Game Design Thread

Project for GameDev.net's Four Elements VI Contest
September 27th, 2007 to April 3rd, 2008
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paradoxnj
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Post by paradoxnj »

Sorry LtForce, I should have been more clear. Guardian = Parent (adopted mom and dad). The character's parents were killed and this person (Bernie) took them in and raised them.
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LtForce
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Post by LtForce »

paradoxnj wrote:Sorry LtForce, I should have been more clear. Guardian = Parent (adopted mom and dad). The character's parents were killed and this person (Bernie) took them in and raised them.
Well, aren they called stepparents? Or is it a snynonym?
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paradoxnj
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Post by paradoxnj »

LtForce wrote:Well, aren they called stepparents? Or is it a snynonym?
Step-parents are when your birth mom or dad marries another person. A guardian is a legal term saying that someone is not a parent but is responsible for the children. Ever read some permission slips that say "please have a parent or guardian sign".
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Post by LtForce »

paradoxnj wrote:Step-parents are when your birth mom or dad marries another person. A guardian is a legal term saying that someone is not a parent but is responsible for the children.
Oh thanks. Never knew that.
paradoxnj wrote: Ever read some permission slips that say "please have a parent or guardian sign".
Where could I read that? :) In my language that would mean "tėvų ar globėjų parašas" :)
Ok, enough with the offtopic
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scott
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Post by scott »

i havnr been around much lately, been busy on my own project only to be let down so got more time than i would of at the moment.
so hows it going, its been over 75 days now the project has been running with another 112 to go, less than 4 months, and thats with everyone having xmas.
big question, can we complete it intime for the submitiondate?
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paradoxnj
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Post by paradoxnj »

So far so good. I had to abandon RF2 because of this. We simply don't have enough time to complete RF2 in time. Because of the engine switch, RF2 basically needs a rewrite of everything. I am looking at the feasibility of using RF1 by updating the OpenGL driver and some other useful modifications. I am still on target and have a large list of models that are needed both static and animated. I also have the first town and part of the world map for levels. I figure that at worst, I can use XNA which I am very proficient in and have a game shell for already. RF1 is a bit more mature though, so i'd rather look into that first.
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scott
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Post by scott »

ok, cool, how about the story, thats my main interest at the moment, eery game has to have a good story or at least a story to play, or else it just goes into the big blure of "ordanary£ games, if you need any help with this i could see what i could come up with.
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Post by psYco »

This project sounds great, I like the ideas, reminds me a bit of a cute lil rpg I played ages ago with a boy and girl hero, it was actually very mature for its theme, and had a brilliant story/atmosphere.

I hope this project goes through to completion. :)
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paradoxnj
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Post by paradoxnj »

It's moving along. Still in the design phase. Some coding is being done to RF1 to make it a little more compatible.
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Post by zany_001 »

and have a large list of models that are needed both static and animated
were is this list of static models?i can do those easier than animated ones, cos i dont know much about animating.
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paradoxnj
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Post by paradoxnj »

I figured I'd start with a small list. I'll add some more stuff to the list this week.
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Post by vrageprogrammer »

Can I take a peek?
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paradoxnj
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Post by paradoxnj »

At what?
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Post by vrageprogrammer »

at the list :D
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Re: Game Design Thread

Post by jonas »

Is this still in the works or has everyone lost interest?
Jonas

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