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Posted: Fri Nov 23, 2007 1:39 pm
by vrageprogrammer
Yeah, those are the ones, thanks QOD...
Posted: Sat Nov 24, 2007 12:32 am
by Snake (like in MGS)
Umm Where is MAXscript?

Well, on a lighter note, I have decided to tell you more about my game.

SPOILER ALERT SPOILER ALERT SPOILER ALERT
The first level is on board a large Naval vessel. A large spacecraft smashes into the deck you run down to the deck and have to fight your way through the crowd. When you arrive at the alien spacecraft you start your first boss fight. The ship boss is destroyable only by shooting the 7 energy pods on its sides. Its top will then pops off and you will see some tentacle like things on it. If you can shoot both of them it blows up and youve beaten it. This is the first level. What do you think? If I get enough support I will contiue with the game.
Posted: Sat Nov 24, 2007 5:23 am
by vrageprogrammer
Nice....
But why is the first level so intense?
Posted: Sat Nov 24, 2007 8:01 pm
by Snake (like in MGS)
You thought it was intense

? I think I should clarify one thing and that is that when you are fighting your way across the deck there are a bunch of soldiers helping you too

. But you like it? Thanks

. I didn't know if this was a good idea (if a bit of a cliche). Do you guys want to hear more?

Also, what did you find so intense?
Posted: Sun Nov 25, 2007 4:41 am
by vrageprogrammer
Dunno.....Just felt it was intense....
Nice anyway..
Posted: Sun Nov 25, 2007 4:58 am
by darksmaster923
Snake (like in MGS) wrote:Umm Where is MAXscript?
on the top toolbar theres a button called maxscript
I still Don get it
Posted: Sun Nov 25, 2007 3:45 pm
by Snake (like in MGS)
I found the MAXscript thing thanks. But when I run the script, then what do I do. The readme isn't to detailed. Anyway, with all that free time I decided to try too model somthin and I ended up with an Uzi.
Posted: Sun Nov 25, 2007 3:58 pm
by vrageprogrammer
nice.....but too....er......blocky...An uzi is supposed to be like that but c'mon, be innovative!!
Posted: Sun Nov 25, 2007 4:30 pm
by Snake (like in MGS)
Comon, This only my third model. I know it sux but that isn't the point. I am looking for something innovative. Do you need any guns or even
want any guns modeled because im looking for a challenge.

Posted: Sun Nov 25, 2007 11:02 pm
by darksmaster923
Snake (like in MGS) wrote:Comon, This only my third model. I know it sux but that isn't the point. I am looking for something innovative. Do you need any guns or even
want any guns modeled because im looking for a challenge.

a challenge you say? a challenge? model an extremely detailed and textured human head under 1000 polys
Posted: Mon Nov 26, 2007 1:19 am
by Snake (like in MGS)
darksmaster923 wrote:Snake (like in MGS) wrote:Comon, This only my third model. I know it sux but that isn't the point. I am looking for something innovative. Do you need any guns or even
want any guns modeled because im looking for a challenge.

a challenge you say? a challenge? model an extremely detailed and textured human head under 1000 polys
Okay, thats it. I know where I can't go

. I'm not
that good. And don't start a discussion here. This is already startin to look like a general discussion

. Anyway I have put together a set of textures for my game so production can start

. I think I may have a small demo ready in time for my birthday (May)

. You know what, I think I will try a head, but don't go looking for pixar or 1000 poly quality.
Posted: Mon Nov 26, 2007 3:27 pm
by vrageprogrammer
May???
I can't wait that long.....
Posted: Sat Dec 01, 2007 12:17 am
by Snake (like in MGS)
Why can't you wait?
Posted: Sat Dec 01, 2007 1:06 pm
by vrageprogrammer
dunno...........
Posted: Sat Dec 01, 2007 9:52 pm
by darksmaster923
Snake (like in MGS) wrote:Why can't you wait?
cuz we gots nutin to kill