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Posted: Fri Jul 28, 2006 6:54 pm
by Ransom
If you use for example the Xanibot3.act it works fine, if you use the proj.act it doesn't work.
That was it, I was using proj.act. Tried it with the xanibot and now it works. Thanks.

FlashLight - lighting for actors

Posted: Sat Jul 29, 2006 10:39 am
by Ransom
When the spotlight is triggered, it illuminates all pawns and SEPs on the screen, regardless if they fall within it's arc or not.

Posted: Sat Jul 29, 2006 10:45 am
by Ransom
Also, static meshes don't seem to respond to the spolight at all. I tried all combinations of calc-light, fill color, ambient color, etc... Here, virgil is placed as a static mesh. There is a static light above him because otherwise he'd just be all black.

Keep flashlight from moving

Posted: Wed Oct 24, 2007 7:40 pm
by creekmonkey
Is there anyway to keep the falshlight from continously moving?

Also I would like to attach it to virgil's head, which when decompiled in Actor Decompiler is listed as bone BIP01 HEAD. But when I try to attach to that bone the light doesnt work.

Resolved

Posted: Wed Oct 24, 2007 9:22 pm
by creekmonkey
Resolved the issue of flashlight appearing as if it was always moving or fading in and out by changeing the dspotlight style from 2 to 1.

Re: Perfectly functioning Flashlight in RF for those who want it

Posted: Mon Aug 25, 2008 5:18 pm
by Matte
Where can I find andy's demo? everywhere I looked the link was broken :(