I would agree but the one thing Jet3d has that none of the others free engines seems to have is a good WYSIWYG editor. It is nice to be able to import models and geometry from modeling programs but you don't know what the level will really look like until it is rendered with the engine. Jet3d's editor uses the Jet3d engine allowing you to create and import geometry plus add objects such as sounds, terrain, effects, actors, lights, etc. This allows the designer the ability to create a full level using one application instead of having to switch between the modeling application and engine viewer trying to get the level to look correct.hike1 wrote:I think the last thing anybody who's used Eclipse code for any length of time is to mess with MORE Eclipse code. If I could code, I'd be making apps with Irrlicht, zeropointgameplay, or ogre3d.
Plus once Jet3d developers finish the D3D 9.0 driver conversion it will be easy to add all the features the other engines have because of shader support. Also, Jet3d's speed should greatly increase once the hardware T&L is finished.
I'm surprised you seem so hostile towards Jet3d because it's level editor is a designers dream. Being able to create a level using the engine. Being able to add actors and script there movement all from the editor. Being able to add, move, and adjust lights in real-time and seeing how they are going to look without compiling. Being able to place sounds in real-time and know exactly how they sound from the current camera position. Being able to add effects in real-time such as fire. This editor saves so much time and is easy to use. It is a designers dream and it is only getting better.