Here are my results:
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RealityFactory 075A Multiplayer Testing
Using a slight modified version of the rftechdemo level.
Started up host on computer one. Loaded successfully.
Started up Client on computer two and connected to the ip address displayed by the host computer.
I moved the mouse on the client computer and it showed the player looking to each side.
Also moved around positions seemed to match. Also tried Jump and crouch and they matched.
On the host computer it seems I am little above on the client on the Y axis. The feet of the client were on the ground but it seemed as if I was kind of suspended just a bit above the client maybe about a foot. This could have been a result of the location the second player start entity. I will check into this. I don't believe it should have acted this way because gravity should have brought him down.
I started shooting the client. The animation seemed to for the most part match correctly on both client and host.
It did not show the gun in other players hand, bullets, or explosions fired by either player didn't show either. Both players were still standing when I looked down to write some stuff down. Then I look up and the client's player is playing the death animation over and over. But on computer 2 the client was dead.
I then started the client back up, the body of the last clients player was still laying there on both client and host. I went and looked at some robots. I brought the hosts player up beside him and there were no robots in sight. Client got shot by the robots and died. Client came in again and both of his dead bodies were still playing the death animation. I took the host player too a room full of bots with the client player hanging back just a little ways. Robots swarmed around the host player and killed him. On client computer the Host player just fell over dead no robots near him.
For all the dead bodies it still showed them as an active player in the Hud compass deal in the right corner.
Everytime I went to the menu it crashed. Could be that I wasn't using the new patch, I will test this again with the new patch soon.