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Posted: Mon Apr 16, 2007 8:54 pm
by scott
and probably softning it with the background so it hasnt got jagged edges on a black background.
Posted: Mon Apr 16, 2007 8:58 pm
by zany_001
yeah true
Posted: Tue Apr 17, 2007 12:20 am
by darksmaster923
scott wrote:lol, nice but erm, im not sure about copyright, i just got them of the net, looks alot better though
, nice work.
oh.......crap........
NEw map
Posted: Sun Apr 22, 2007 6:47 am
by darksmaster923
ive been working on a new map the manor.(Protect the VIP gamemode)
Front Entrance
Courtyard
i seem to have a problem with staticmesh entities where a part of the model are cut off.......
Posted: Sun Apr 22, 2007 10:20 pm
by zany_001
Soldiers dont generally hold guns like that in my exp.good work on the models tho.
Posted: Mon Apr 23, 2007 4:42 am
by darksmaster923
ya i know. it was a modeling accident
Posted: Tue Apr 24, 2007 1:10 am
by zany_001
if the gun was a bit smaller and there was a strap around the guys shoulder then it would actually look quite cool
Posted: Tue Apr 24, 2007 1:14 am
by scott
i do belive the screens was just for level design and not about the soldiers, im sure darkmaster will improve on them at a later stage
Posted: Tue Apr 24, 2007 1:17 am
by zany_001
yeah ok but the models r better than anything i could produce right now,so good work darkmaster
Posted: Tue Apr 24, 2007 4:48 pm
by darksmaster923
thnx
if i added a strap i would go in to mass animation mode just to try to make look flush with the other anim
Posted: Tue May 01, 2007 12:20 am
by darksmaster923
okay, if u dont know that manor map got corrupted and im redoing it
anyway for the factions im going to have a stereotypical USMC vs Terrorist BUT im going to have unlockable factions like Mercenaries and stuff like that. Corse i dont know how to do that though..
Posted: Wed May 02, 2007 6:28 pm
by scott
im not sure if it would work but for the strap, just asign the strap vertexies to the bones of the character at an ofste, so with every movment of the character the strap would move also.
Posted: Thu May 03, 2007 12:39 am
by darksmaster923
that would work but that would look sorta fake. good idea tho
Posted: Wed May 09, 2007 3:46 am
by darksmaster923
i am giving the socom dynamic crosshairs! the laser sight follows the gun around
Posted: Sun May 13, 2007 9:28 pm
by darksmaster923
NEW MAP!! Empty city(working title)
what should i change the textures of the brick house to?