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Posted: Fri Oct 19, 2007 5:48 am
by darksmaster923
steven8 wrote:I think it looks awesome, fps.
fps never posted here

and zany theres tasty blood on the sig

Posted: Fri Oct 19, 2007 5:56 am
by Ryan
Look for a screenie today or tommarrow, I will have added a few parked cars on the side, and hopfully a skydome. :D I do have one question about skydomes, I pluged a skydome entity into my level, and compiled and ran it. When i got into the level, I could tell somthing was there because whenever I looked around skyward, I could see a bit of blue on the edges of the screen, but nothing above me. Is the skydome not big enough to cover my level, if so, how would I make it bigger?

Ryan~

Posted: Fri Oct 19, 2007 6:07 am
by darksmaster923
well do you have a skydome script?

Posted: Fri Oct 19, 2007 6:09 am
by Ryan
Im using the sk2.s script in the sample scripts

Posted: Fri Oct 19, 2007 6:26 am
by steven8
darksmaster923 wrote:
steven8 wrote:I think it looks awesome, fps.
fps never posted here

and zany theres tasty blood on the sig
It never pays to post while working. I got my threads crossed. Post to Ryan's thread, take two:

I think it looks awesome, Ryan.

(Sorry 'bout that, Ryan.)

Posted: Fri Oct 19, 2007 9:37 pm
by Agentarrow
lol, I thought I had written that so I apologised, then realized steven wrote that and not me... So i deleted my apology.
It doesnt pay to post when you're tired either aparently.

Posted: Sat Oct 20, 2007 4:23 am
by Ryan
So I got the skydome working, but a few problems appeared..as usuall. It does'nt look like the skydome is going all the way down to the edges of the level. I did try playing around with the far clip plane entity, but it messed with my buldings a little bit, and it really did'nt solve the problem of not coming down to the edges. I am using the sky2 scipt.

Image

Image

Posted: Sat Oct 20, 2007 10:09 am
by QuestOfDreams
You have to adjust the Height and the HeightOrigin of the skydome.

Posted: Sun Oct 21, 2007 4:40 pm
by Agentarrow
although if you can get a grass texture behind it, you could make it look like hills just outside the city...

Posted: Thu Nov 01, 2007 3:48 pm
by vrageprogrammer
You are very good at setting the layout of a city...Wish I could do that!
Great Job...Ummm...could you give me the layout...just the layout of the city.
Thanx and hope your game is a big success...GOOD LUCK!

Posted: Thu Nov 01, 2007 8:39 pm
by Agentarrow
welcome to the forums! Cities arent too hard to make a layout, you simply draw he surrounding landforms, and fit a grid inside it, the grid represents main roads, then draw various buildings along those lines, with minor lines to represent alleys in between them. make a few buildings take up the space where the lines get too long. all in all, it should look something like this:
Image

Posted: Fri Nov 02, 2007 1:52 pm
by vrageprogrammer
Thanx, working on it!

Posted: Fri Nov 02, 2007 8:45 pm
by Agentarrow
no prob, and uhh, sorry to steal the topic Ryan. I liked the city tho. It has a good bright skybox

Posted: Sat Nov 03, 2007 4:50 am
by darksmaster923
Agentarrow wrote:no prob, and uhh, sorry to steal the topic Ryan. I liked the city tho. It has a good bright skybox
methinks ryan died

Posted: Mon Nov 05, 2007 3:21 am
by zany_001
nope hes alive, unless beelzebub killed him........

actually he might be ded cos i was thinkingof sumone else.