DM's Game : Apocalyptic Vision

Game Design, Story, Game Play.
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darksmaster923
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Re: DM's Game : Apocalyptic Vision

Post by darksmaster923 »

A coonan magnum handgun? looks just like a Colt M1911 45. ill try.
but i cant texture it or anything cuz i have gmax on my laptop and that doesnt have a uv mapper
and another main menu
Image
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Agentarrow
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Re: DM's Game : Apocalyptic Vision

Post by Agentarrow »

Cool Pic! that's my favorite
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darksmaster923
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Re: DM's Game : Apocalyptic Vision

Post by darksmaster923 »

ok its 360 polys
Image
as i said, its not textured and its in gmax file format. ill convert it to obj later
http://www.mediafire.com/?bxdor4ilzfm
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Agentarrow
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Re: DM's Game : Apocalyptic Vision

Post by Agentarrow »

wow, That was... fast
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MichaelRissling
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Re: DM's Game : Apocalyptic Vision

Post by MichaelRissling »

That last one is awesome, I actually like the fact that it looks more suburban myself.
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darksmaster923
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Re: DM's Game : Apocalyptic Vision

Post by darksmaster923 »

screenie
Image
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Agentarrow
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Re: DM's Game : Apocalyptic Vision

Post by Agentarrow »

is that my gun?
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darksmaster923
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Re: DM's Game : Apocalyptic Vision

Post by darksmaster923 »

no its the mk23 from the first post
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Agentarrow
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Re: DM's Game : Apocalyptic Vision

Post by Agentarrow »

oh... It's cool though.
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MakerOfGames
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Re: DM's Game : Apocalyptic Vision

Post by MakerOfGames »

Very impressive screen shot there darkmaster!
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zany_001
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Re: DM's Game : Apocalyptic Vision

Post by zany_001 »

i think to cover over the fact that your not so good at arms, you should pull the gun closer to the camera, so you can see the barre minimum of arm.Looks good so far, specially that texture for those building.Put lots of rubble in though, otherwise looks a little fake.
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Agentarrow
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Re: DM's Game : Apocalyptic Vision

Post by Agentarrow »

yeah, like piles of concrete, overturned cars, etc. Then you can add in pawns of things like roadsigns that the player can kill.
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darksmaster923
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Re: DM's Game : Apocalyptic Vision

Post by darksmaster923 »

good idea guys, it shuld really add to the atmosphere of the game. the one thing im concerned about is framerate though. any ideas for optimization? i am already going to delete the right sides of the gun since you usually only see about 40% of the weapon anyway liek this
ImageImage
(taken from game-artist.net)

i am going to make heavy use of lods and try to have little characters as possible but still, any ideas?
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zany_001
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Re: DM's Game : Apocalyptic Vision

Post by zany_001 »

Wiat for RF2?

No, seriously, use normal maps alot more than you have been, theyre awesome.Otherwise, be smart with your modelling.
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darksmaster923
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Re: DM's Game : Apocalyptic Vision

Post by darksmaster923 »

normal maps dont work for me unfortunately
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