Page 4 of 8
Re: DM's Game : Apocalyptic Vision
Posted: Thu Apr 03, 2008 1:08 am
by darksmaster923
A coonan magnum handgun? looks just like a Colt M1911 45. ill try.
but i cant texture it or anything cuz i have gmax on my laptop and that doesnt have a uv mapper
and another main menu
Re: DM's Game : Apocalyptic Vision
Posted: Thu Apr 03, 2008 4:10 am
by Agentarrow
Cool Pic! that's my favorite
Re: DM's Game : Apocalyptic Vision
Posted: Thu Apr 03, 2008 5:31 am
by darksmaster923
ok its 360 polys
as i said, its not textured and its in gmax file format. ill convert it to obj later
http://www.mediafire.com/?bxdor4ilzfm
Re: DM's Game : Apocalyptic Vision
Posted: Thu Apr 03, 2008 5:39 am
by Agentarrow
wow, That was... fast
Re: DM's Game : Apocalyptic Vision
Posted: Thu Apr 03, 2008 7:01 pm
by MichaelRissling
That last one is awesome, I actually like the fact that it looks more suburban myself.
Re: DM's Game : Apocalyptic Vision
Posted: Thu Apr 03, 2008 11:24 pm
by darksmaster923
screenie
Re: DM's Game : Apocalyptic Vision
Posted: Fri Apr 04, 2008 12:25 am
by Agentarrow
is that my gun?
Re: DM's Game : Apocalyptic Vision
Posted: Fri Apr 04, 2008 2:14 am
by darksmaster923
no its the mk23 from the first post
Re: DM's Game : Apocalyptic Vision
Posted: Fri Apr 04, 2008 11:18 pm
by Agentarrow
oh... It's cool though.
Re: DM's Game : Apocalyptic Vision
Posted: Sat Apr 05, 2008 5:39 am
by MakerOfGames
Very impressive screen shot there darkmaster!
Re: DM's Game : Apocalyptic Vision
Posted: Sat Apr 05, 2008 9:34 am
by zany_001
i think to cover over the fact that your not so good at arms, you should pull the gun closer to the camera, so you can see the barre minimum of arm.Looks good so far, specially that texture for those building.Put lots of rubble in though, otherwise looks a little fake.
Re: DM's Game : Apocalyptic Vision
Posted: Sat Apr 05, 2008 9:48 pm
by Agentarrow
yeah, like piles of concrete, overturned cars, etc. Then you can add in pawns of things like roadsigns that the player can kill.
Re: DM's Game : Apocalyptic Vision
Posted: Sun Apr 06, 2008 6:16 am
by darksmaster923
good idea guys, it shuld really add to the atmosphere of the game. the one thing im concerned about is framerate though. any ideas for optimization? i am already going to delete the right sides of the gun since you usually only see about 40% of the weapon anyway liek this
(taken from game-artist.net)
i am going to make heavy use of lods and try to have little characters as possible but still, any ideas?
Re: DM's Game : Apocalyptic Vision
Posted: Tue Apr 08, 2008 6:32 am
by zany_001
Wiat for RF2?
No, seriously, use normal maps alot more than you have been, theyre awesome.Otherwise, be smart with your modelling.
Re: DM's Game : Apocalyptic Vision
Posted: Tue Apr 08, 2008 4:38 pm
by darksmaster923
normal maps dont work for me unfortunately