(wip)Twist of the Moon

Game Design, Story, Game Play.
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Kiji8989
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Re: (wip)Twist of the Moon

Post by Kiji8989 »

Destron wrote:
Kiji8989 wrote:Howling sequence...(aaooooo!)

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By kiji8989
Did you make that model yourself?

The wolf itself was a free model I found. I rigged it an am animating it. And I am putting the texture on it.
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Danimita92
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Re: (wip)Twist of the Moon

Post by Danimita92 »

Is it for the actual game or a cutscene?
I thought you needed to do the animations in milkshape :?
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Kiji8989
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Re: (wip)Twist of the Moon

Post by Kiji8989 »

Danimita92 wrote:Is it for the actual game or a cutscene?
I thought you needed to do the animations in milkshape :?

actual game. I think I'll need to export the animations and figures to another free 3D software...
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Kiji8989
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Re: (wip)Twist of the Moon

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Dead wolfie... :cry:
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Kiji8989
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Re: (wip)Twist of the Moon

Post by Kiji8989 »

Right now I am having great difficulty rigging the legs...Progress is slowed.
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steven8
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Re: (wip)Twist of the Moon

Post by steven8 »

Kiji8989 wrote:Right now I am having great difficulty rigging the legs...Progress is slowed.
Rigging is very tough. Vertices everywhere! Download the trial of Milkshape, export an obj from anim8or and try to rig it in Milkshape. I find it easier. You place joints right where the real joints would be, and Milkshape connects the with 'bones'. The you use vertice select and can grab indivdual vertices or groups with a dragged rectangle. Then you go to the joints tab, where it lists all your joints, select the joint you want these vertices assigned to and click assign. It can be rough when there are a lot of vertices. Some times you mis-assign or just miss a vertice. Test the assignment by clicking the Anim button, selecting a joint, rotating it, and see if the right part, or section of a part moves the way you want.
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Kiji8989
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Re: (wip)Twist of the Moon

Post by Kiji8989 »

steven8 wrote:
Kiji8989 wrote:Right now I am having great difficulty rigging the legs...Progress is slowed.
Rigging is very tough. Vertices everywhere! Download the trial of Milkshape, export an obj from anim8or and try to rig it in Milkshape. I find it easier. You place joints right where the real joints would be, and Milkshape connects the with 'bones'. The you use vertice select and can grab indivdual vertices or groups with a dragged rectangle. Then you go to the joints tab, where it lists all your joints, select the joint you want these vertices assigned to and click assign. It can be rough when there are a lot of vertices. Some times you mis-assign or just miss a vertice. Test the assignment by clicking the Anim button, selecting a joint, rotating it, and see if the right part, or section of a part moves the way you want.
ok...I'll try downloading milkshape....
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Kiji8989
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Re: (wip)Twist of the Moon

Post by Kiji8989 »

ok, the texturing with my actors are almost done. :'D (sooo happy!) Now, I need to make the beggining. :D
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Kiji8989
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Re: (wip)Twist of the Moon

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Danimita92
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Re: (wip)Twist of the Moon

Post by Danimita92 »

Cool, but use smoothing
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Kiji8989
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Re: (wip)Twist of the Moon

Post by Kiji8989 »

Danimita92 wrote:Cool, but use smoothing

yea, thats just the start of it, it will be smooth and what not when its done. :3
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Destron
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Re: (wip)Twist of the Moon

Post by Destron »

Kiji8989 wrote:Image
By kiji8989

Dead wolfie... :cry:
Are you actually making him a dead wolf model or are you just joking?
If it's actually supposed to be dead, I would suggest making his right legs more droopy and laying over his underside.
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steven8
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Re: (wip)Twist of the Moon

Post by steven8 »

Destron wrote:
Kiji8989 wrote:Image
By kiji8989

Dead wolfie... :cry:
Are you actually making him a dead wolf model or are you just joking?
If it's actually supposed to be dead, I would suggest making his right legs more droopy and laying over his underside.
Rigor Mortis! :lol:
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Kiji8989
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Re: (wip)Twist of the Moon

Post by Kiji8989 »

Destron wrote:
Kiji8989 wrote:Image
By kiji8989

Dead wolfie... :cry:
Are you actually making him a dead wolf model or are you just joking?
If it's actually supposed to be dead, I would suggest making his right legs more droopy and laying over his underside.
oh, thats just the middle frame, I'm not quite finished with the death animation, since I'm having trouble with the legs.

http://img132.imageshack.us/img132/8350 ... rt2hu7.jpg

The middle of the wolf texture, again it will be smoothed out later.
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Kiji8989
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Re: (wip)Twist of the Moon

Post by Kiji8989 »

HAHA! My wolf is finally textured!

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