Re: HALO Style Weapon System
Posted: Sun Jun 14, 2009 9:43 am
Thaks, I think that integrating the script in the death order of the pawn would be the best thing that I could make.
And about question number one, I think that showing a screen won't be a bad Idea, just take a look, however I rotate the pawn, the weapon accessory stays unaffected by the rotation and it looks really unreallistic, I'll need to use different rotations for the guns in the game and even a vertical rotation in the weapon deploys (or whatever's it called )
And about question number one, I think that showing a screen won't be a bad Idea, just take a look, however I rotate the pawn, the weapon accessory stays unaffected by the rotation and it looks really unreallistic, I'll need to use different rotations for the guns in the game and even a vertical rotation in the weapon deploys (or whatever's it called )