RF2 Feature Requests
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It directly supports Ogre Mesh format at the moment. Directly is defined as the engine is capable of loading it. I'm not sure if any other format is planned. IMO, I don't see a need to support other formats directly. Ogre Mesh is supported by most modelling applications including Blender. Whatever formats they support can be exported as an Ogre mesh.
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Will RF2 have the feature to render from a camera viewpoint to texture to make say, security cameras that display their view on a monitor somewhere and things like that? If not that would be a nice thing to have.
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- vrageprogrammer
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Yes. Ogre is capable of render to texture. For a list of features, see http://www.ogre3d.org.
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Re:
Yes, assuming the user doesn't do anything platform-specific with the Python they write the games should work fine on Windows, Linux, and OSX. (I use Linux to work on RF2 most of the time, in fact.)MakerOfGames wrote:I am not sure if this belongs here... but, will RF2 be able to run on Linux or Mac?
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- fps
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Re: RF2 Feature Requests
will rf 2 have any of the ragdoll physics stuff or will that come later, also will we be able to use our old resources as well?
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Re: RF2 Feature Requests
1. It will come later
2. You'll have to convert them. There is a conversion process for levels. They don't look very good though. You would probably be better off building your level from scratch and taking advantage of Ogre's material system and lighting system. Actors are as simple as import into Milkshape, export as Ogre Mesh.
2. You'll have to convert them. There is a conversion process for levels. They don't look very good though. You would probably be better off building your level from scratch and taking advantage of Ogre's material system and lighting system. Actors are as simple as import into Milkshape, export as Ogre Mesh.
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- fps
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Re: RF2 Feature Requests
what im really worried about is animation. will i have to convert all my animations.
1 wrote:
for the internet is a cruel and dark place at times, and there's sex and blood everywhere.
2 wrote:
You say that like it's a bad thing.
1 wrote:
You are a bad thing.
for the internet is a cruel and dark place at times, and there's sex and blood everywhere.
2 wrote:
You say that like it's a bad thing.
1 wrote:
You are a bad thing.
Re: RF2 Feature Requests
Milkshape has an ogre exporter plugin for mesh, skeleton and animation so I think it should be ok.