Posted: Tue Sep 06, 2005 9:38 am
ready for download
You can define the force that is placed on an object when you fire it in the weapon.ini fileHave you seen (I think yes) that the only box "crazy" is the one fired? the others are quite ok...
exactly, what's the difference between twist and torque (or force)? a constant and a torque, for example?
Use an ApplyTwist or ApplyTorque to make a rotation and an SetForce or ApplyImpulse to make a movementthere is some way to rotate in a persistent way a physical object? I mean a "ChangeYaw" command, for example.
It is not clear to me what you try to achieve? What do you mean with orientation?I'm playing with the friction that a ball deploy when a torque is applied.
I've put a ball and i've scripted some key command to move that ball forward and backward (or left and right) but I don't find how rotate the ball to a different orientation... applytwist rotate the ball but don't change his orientation.
Pawn scripts are subject to 1 pawn.Is it possible to implement all the pawn script commands in the physic script? Is it another endless work?...
Physics are depending on dimensions. Please read the section on Physics in the a file called something like NoutsChange.htmlhowever, the physics seem to be in low-grav... its like everythings slow motion... the level runs at a high framerate, it just seems like its low grav for the physics object...?
also, the stacked cubes when shot go berserk spinning like crazy
also, the stacked cubes when shot go berserk spinning like crazy
I mean that i want to apply a force to an object in a direction (for example, forward) and then, using the keyboard or the mouse, I want to rotate that object mantaining the force. Like a wheel that steers.applytwist rotate the ball but don't change his orientation.
It is not clear to me what you try to achieve? What do you mean with orientation?
Code: Select all
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nitializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing Tokamak Physics Manager System...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
CGenesisEngine::BeginFrame failed