Yes i have looked at it, but it does not seem exactly the type of program i am searching for.
So...demo is 99% done and here are some of the last-minute-adds:
It is now possible to select all thinghs like you would select enemies. This is needed so that you can cast spells and use abilites on objects (which must be done to solve some puzzles). You can also order other characters to use the object. This may be used in a puzzle which has 2 switches and they have to pulled in a specific time.
Every Character has some 'puzzle-spells' that have a certain effect.
Dioran
- Moonbeam (this is the only spell of those in demo)
- New Moon / Waxing Moon / Full Moon / Waning Moon (Environment spells)
Kriston
- Grow (Plants)
- Move
- Gravity
- Magnetism
Tim
- Northwind / Southwind / Westwind / Eastwind (Environment spells)
- Icebolt
- Windbolt
- Frost
Fia
- Ocean Wave
- Snowfall
Sarah
- Lighting bolt
Kia
-Fire bolt
-Phoenix fire
Xavier
-Sunbeam
The Environment spells can be seen as some kind of 'Aura' like Paladins normally have. You can only have one active and they give special bonuses. The Southwind from the hot deserts of Canaas adds a dry-attack to the wind-spells, making them effective against water creatures. The strong Westwind from the steppe of Ilonar makes your wind spells less costy. The cold Northwind from the ice-desert of Achan makes your ice-spells stronger and the Eastwind from the great sea gives water-based attacks a damage bonus. Diorans Environment spells also give bonusses: the Full Moon makes light-based damage stronger, the New Moon increases Diorans mana regeneration, Waning Moon strenghtens healing spells, and Waxing Moon has an effect on the light spells: Light damage will not be a 'stream of energy' anymore, but rather come in small portions...That just means that instead of doing one time 120 damage, you will do 12 times 10 damage. I know this does not sound very spectacular, but indeed it is, because let's say an undead has -10 light resistance. Without Waxing Moon you do 1x(120+10) damage, but with it you do 12x(10+10) damage. You can even go this far and HEAL targets that have light absorbtion. Say Kriston has 10 light absorbtion and you cast Moonlight-Surge with Waxing Moon on him. Let's just say you had done 120 damage normally. Now you will heal Kriston for 120 health points. But without Waxing Moon you had done 100 damage on him (He absorbs 10 which means he heals himself for 10 HP and then gets 110 damage). Though there are more efficient ways to heal - 57 mana is not very mana-friendly for a healing spell. On the other hand, Waxing Moon is not good against enemies with light-resistance because their resistance gives them the opportunity to fight off the small particles.
Also, i think there are going to be 3 dificulty levels:
-Fairy Tale: This is easy mode and the normally selected mode. NPCs are only angry if you do somthing fataly wrong.
-Legend: This is hard mode. Fights are ~4 times harder.
-Tragedy: This is 'dark'-mode. Well fights are even a bit unfair, and you can break the story... This means you can for example kill Foran in Tos An during the Time-shift in part III... This will lead to an ending where Dioran, Kia, Xavier, Fia and Sarah go back to their home towns always feeling something had not gone right in the adventure. Tim will never get his memory restored... Kriston is dead because his actions have led to himself not being found after he was hit by the rock, and Dioran and Kelini will never find out that they are related (simply because they will never meet)... In this mode, you must take responsibility for your actions and this way you kind of write the story yourself...
So here is one last screen that shows selecting the door to the potion shop:
Good night...
Everyone can see the difficult, but only the wise can see the simple.
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