Fps needs some help with milkshape.
Re: Look... I have moar new models and questions.
but the tutorial says to model it in halves!
I used the cs girl tutorial.
What exactly are smoothing groups.
I used the cs girl tutorial.
What exactly are smoothing groups.
Somewhere in Nevada...
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: Look... I have moar new models and questions.
weld the middle verts if you already havent. in the groups tab there are smoothing group options. group the two halves together then press 1 in smoothing groups and assign
Herp derp.
Re: Look... I have moar new models and questions.
ok, i will try that next.
here is a more complete version i made today.
here is a more complete version i made today.
Somewhere in Nevada...
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
Re: Look... I have moar new models and questions.
Looking good! Only thing is that the center of the face seems too pointy. Great work overall though!
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
Re: Look... I have moar new models and questions.
Lighting or color tone of the ear skin does not fir the rest of the face but starting to look good indeed!
Re: Look... I have moar new models and questions.
tea, the ear is a photo, the rest is a generated texture.
eventually it will all be pictures.
eventually it will all be pictures.
Somewhere in Nevada...
Re: Look... I have moar new models and questions.
IMPROVED Torso!
Just look at the old one to see what i mean. needs a back to it but I haven't got the time right now.
Just look at the old one to see what i mean. needs a back to it but I haven't got the time right now.
Somewhere in Nevada...
Re: Look... I have moar new models and questions.
You're doing good!
Re: Look... I have moar new models and questions.
That looks nice man! How many polys does it have so far?
Everyone can see the difficult, but only the wise can see the simple.
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Re: Look... I have moar new models and questions.
only 1451 triangles
Is that too much for such an incomplete model?
Is that too much for such an incomplete model?
Somewhere in Nevada...
Re: Look... I have moar new models and questions.
Well, I guess it depends on what kind of game you are making, but for, let's say a FPS, it's a bit too much for RF to handle I think.
Re: Look... I have moar new models and questions.
MAN that sucks!
What is an acceptable range of poly's for a rf game?
how many does th Virgil model have?
I thought they looked pretty similar.
What is an acceptable range of poly's for a rf game?
how many does th Virgil model have?
I thought they looked pretty similar.
Somewhere in Nevada...
Re: Look... I have moar new models and questions.
Virgil has 828 polygons in total. 1451 is wayyy too much for just the head and a partial torso. I guess that would be OK in more modern engines but not RF. When modeling a character I try to go for 500-700 polygons and always ask myself "do I REALLY need this polygon here? Can the player even see this?".
Excellent texture, though. If I were you I'd cut down the polygon count a lot and draw the details in the texture instead.
Excellent texture, though. If I were you I'd cut down the polygon count a lot and draw the details in the texture instead.
Pain is only psychological.
Re: Look... I have moar new models and questions.
You should be aiming for around 1000 - 1500 for a human character like that, but it depends on how many you have on screen at any one time. The less number of pawns the more poly's you can afford within reason, otherwise the frame rate will suffer.
Virgil has 828 poly's. Nadia has 805 poly's. Univeral woman has about 1190 poly's. Universal man has about 1128 poly's. That's the area you should be aiming for.
EDIT: Sorry juutis we cross posted.
Virgil has 828 poly's. Nadia has 805 poly's. Univeral woman has about 1190 poly's. Universal man has about 1128 poly's. That's the area you should be aiming for.
EDIT: Sorry juutis we cross posted.
Re: Look... I have moar new models and questions.
You can save polys on the eyes i think. There seem to be a lot of unseen polys.
I really like the model. Finish the model with this detail, you can always downsample the model afterwards. (That's better than making one half with much detail, and the other half without much detail) Maybe LODs are an option?
(Side note: I really look forward to the D3D9 driver)
I really like the model. Finish the model with this detail, you can always downsample the model afterwards. (That's better than making one half with much detail, and the other half without much detail) Maybe LODs are an option?
(Side note: I really look forward to the D3D9 driver)
Everyone can see the difficult, but only the wise can see the simple.
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