But AndyCR, hurry up.Give us downloads.....
will do, but itll understandly be awhile... unless you mean media, like movies or screenshots, which if i get some good art i will do.
i've seen that demo, and rf2's engine is capable of so much more. ogre may be capable of slightly better graphics, and may have a slightly more object oriented approach, but irrlicht will allow me to fo rf2 so much more quickly, and thats somewthing alot of us will want.
But To all the other RF dev Guys. Whay is AndyCR Doing all the work.
there are not many developers working on rf, and as such if one were to be diverted to rf2, rf's progress would be slowed. if more than one were to be diverted, rf's development would slow to a crawl. many would see rf as dying, and the community would begin to vanish. rf2 would be born into a dead community.
i, on the other hand, have not been active on rf's development due to not having a compiler which can compile rf. therefore, rf's development did not suffer by me beginning work on rf2.
as the wheels of pr begin to turn full time for rf2, (and when screenshot-stingy me begins releasing media), support for rf2 will begin to mount. when that occurs, i'm sure that one programmer from rf could come to rf2, should he desire, and the public would understand the rf sluggishness.
in another scenario, perhaps one of the previous rf programmers who has disapeared will resurface to work on rf2. rf2 is likely to bring many people out of the woodwork. were that to occur, they would be great for rf2's development, should they want to help, and they fit the same criteria i do.
There are 10 or so other tools last time I looked that comes with RF.
These tools need to be redone also to fit in with RF2.
yes they do, and it isn't something i'm particularly looking forward to. i have very little win32 experience; i am likely to ask someone else to do the majority of the tools. however, wxwidgets is being very seriously considered for the tools instead of win32, so i may be able to after all.
what file formats are to be used for levels.
.rfl. i have not planned the file format to explain enough of it yet, so ill stay silent about it for now.
Irr at the moment noes not use read enties from its BSP file format.
.bsp will not be used.
We need a working world builder, Irr ones are full of bugs and are only 1/2 finisthed.
rfeditpro will be rebuilt on irrlicht, resulting in a level looking the same in-editor and in-game, and retaining almost the identical workflow from rf.
We need file converters for our levels for our act files.
those should not be much of a problem,. converters are very easy to make compared to game creation suites.
One man can't do this on is own.
you are absolutely correct. i can't do this on my own. the speed at which development progressed at the start is extremely encouraging. if i can get a couple more programmers with a centralized goal and synchronized collaboration, itll fly.
Come on guys, Pick a tool and change it over to RF2_Irr or ( IrRf2 )
if you do, please check with me first for things such as file formats, libraries to be used, compiler support, and so on, but feel more than free, rather encouraged, to do so if you wish.
Can we soon see an RF2 (IrRf2) forum on this site soon?
that's up to QoD. right now it may be a bit premature, imo.
from me, because alot of that i went "oh, rf2 will do that." and then realized it may be a bit rude to post what rf2 will do in rf feature requests. maybe im paranoid.
Keep up the great work.
thanks, will do, real life permitting.
the "official" name for rf2 is Reality Factory 080 Build Artisan, or simply RF080. the "real" rf080 will likely be released before rf2, however, so the name will likely have to be changed to one version number above the rf version at that time.