Posted: Sat Feb 11, 2006 12:35 am
I don't post much here, just read a lot.
But AndyCR, hurry up.Give us downloads.....
I started off with Orge and Irr, but I'm no C++ programmer, that why I love RF.
But Genesis is slow, I could get more particales and speed out of my old spectrum. (Sorry Gen) but its true.
AndyCR I would have liked you to use OGRE so we could have done this with RF2
http://www.ogre3d.org/index.php?option= ... t=category
But you went with Irr, Which has a good base to work from.
But To all the other RF dev Guys. Whay is AndyCR Doing all the work.
There are 10 or so other tools last time I looked that comes with RF.
These tools need to be redone also to fit in with RF2.
what file formats are to be used for levels.
Irr at the moment noes not use read enties from its BSP file format.
We need a working world builder, Irr ones are full of bugs and are only 1/2 finisthed.
We need file converters for our levels for our act files.
One man can't do this on is own.
but I'm no C++ programmer, I.E.
if one man takes 10 week to dig a hole, how long will it take,
AndyCR, QuestOfDreams, jonas, Nout, MakerOfGames, federico, Voltare,gekido and all the others to dig the same hole.
Come on guys, Pick a tool and change it over to RF2_Irr or ( IrRf2 )
Can we soon see an RF2 (IrRf2) forum on this site soon?
Lots of valintine love.
PS.
viewtopic.php?t=728
Why no posts.
Keep up the great work.
Me..........
But AndyCR, hurry up.Give us downloads.....
I started off with Orge and Irr, but I'm no C++ programmer, that why I love RF.
But Genesis is slow, I could get more particales and speed out of my old spectrum. (Sorry Gen) but its true.
AndyCR I would have liked you to use OGRE so we could have done this with RF2
http://www.ogre3d.org/index.php?option= ... t=category
But you went with Irr, Which has a good base to work from.
But To all the other RF dev Guys. Whay is AndyCR Doing all the work.
There are 10 or so other tools last time I looked that comes with RF.
These tools need to be redone also to fit in with RF2.
what file formats are to be used for levels.
Irr at the moment noes not use read enties from its BSP file format.
We need a working world builder, Irr ones are full of bugs and are only 1/2 finisthed.
We need file converters for our levels for our act files.
One man can't do this on is own.
but I'm no C++ programmer, I.E.
if one man takes 10 week to dig a hole, how long will it take,
AndyCR, QuestOfDreams, jonas, Nout, MakerOfGames, federico, Voltare,gekido and all the others to dig the same hole.
Come on guys, Pick a tool and change it over to RF2_Irr or ( IrRf2 )
Can we soon see an RF2 (IrRf2) forum on this site soon?
Lots of valintine love.
PS.
viewtopic.php?t=728
Why no posts.
Keep up the great work.
Me..........