Page 7 of 11

Posted: Sat Jun 30, 2007 10:00 pm
by darksmaster923
Destron wrote:Alright. this is really dumb, but lemme guess the guns...

HK USP Pistol
M16
AK-47
HK G36c
Galil
UMP 45
AWP
soooooo close
the USP is actually a MK-23 Socom, it looks alot like a USP though <_<
but yeah the other guns are rite
A little gun fact
AWP = AWM = l96A1

Posted: Sun Jul 01, 2007 5:54 am
by darksmaster923
this is why i love my uzi
400+ polys it posted it in my model thread in the modelers corner
Image
im really improving my skinning skills.........TIME TO RESKIN EVERY GUN

EDIT:
sup, i am thinking of even more game modes
Pathfinder: One team starts out with only 1 life but the other team has unlimited
the one team has to find the radio and switch it on then the other team has one life, vise versa

Posted: Mon Jul 02, 2007 8:26 pm
by Ryan
Dude! nice work. I can make some nice models (anybody can really) but to make such nice models with such low polys, that takes skill!

nice work!! Now pleeese show me how you do it :lol:

Posted: Tue Jul 03, 2007 6:47 pm
by darksmaster923
k, i hope you have max OR something like max(aka gmax)
basically, i used box modeling. NURBS and polygon is too high poly and hard to use
http://www.ran3d.com/tutorials/tutorials.asp
some REALLY good tutorials

ctf

Posted: Mon Jul 23, 2007 8:06 pm
by darksmaster923
hello i have some gamemode news
i am thinking of burning off ctf. this is becuz it was way to buggy
instead ill replace wiht team king of the hill
other gamemodes
evolution(like rabbit from ut2k4, cept that its like zombiemod for css. one guy has alot of health and when he kills ppl they go on his team)
pratice mode(practice mode. you in room. you dont respawn. you have no allies. enemies respawn)
last man standing(like css, only 1 life to live)
skate mode(as i described before, low grav, high speed knife tournament.)
capture(one team has to capture sumething and bring it to a certain area)
take and hold(theres one critcal point in the map. a team has to get it and hold it against enemies for a certain amount of time)

Posted: Mon Jul 23, 2007 8:40 pm
by zany_001
sounds good! :)

I ACTUALLY CANT W8 TO PLAY YOUR GAME,IT SOUNDS AWESOME.ARE YOU GUNNA HAVE A DEMO RELEASE ANytime soon?

(srry,i had capslock on and i cant b bothered reriting that) :(

Posted: Tue Jul 24, 2007 4:05 am
by darksmaster923
well i have 3 maps done :P
but all those game modes i just listed, might not use them all. just the popular ones
SO! POLL TIME

Posted: Tue Jul 24, 2007 5:45 am
by zany_001
this aint really other,but u should have the 3volve one,and the practice mode as a training course.

Posted: Sat Jul 28, 2007 1:14 am
by darksmaster923
so current game modes
TDM
Protect the VIP
King of the hill(KOTH)
Capture
Evolution?
Practice

Posted: Mon Aug 13, 2007 1:19 am
by JTbombs
so I checked out the game and I looked over your tutorial and now all I have to say is...SHARE WITH ME YOUR WISDOM! dude realy it was cool :) you have to teach me all about how you do what you do :D

Posted: Mon Aug 13, 2007 2:13 am
by darksmaster923
what tutorial? :oops: the ones on my web site?
plus if you looked at the old demo thing i released, its really old and i did a ton of improvements. :)
if you want to learn sumething just ask and sumone will answer.

Posted: Mon Aug 13, 2007 4:30 am
by JTbombs
yeah thats the one the gun one on ye site :) it was awsome! Im good at drawing with a pen or pencil give me pait and a brush I'll give you the 16th chapel but WOW do I ever suxor on the computer arts so far lol. I want to learn this all so bad SO VERY BAD. I'm looking forward to learning gamedesign and such from all you awsome ppl :D I'v been playing every game I'v found in here and looking at how there made and I cant help but be impressed you guys are so talented and smart :)

Posted: Mon Aug 13, 2007 4:32 am
by JTbombs
ooo also I do love my self some guns :D so I realy enjoyed that tutorial on gun modeling :wink:

Posted: Mon Aug 13, 2007 4:38 pm
by darksmaster923
now ur confusing me :cry:
which modeler do you use?

anyway i am thinking of releasing a demo once i get koth finished. plus i am implenting take and hold, cuz it would be good for the trench map im desiging

Posted: Tue Aug 14, 2007 2:26 am
by darksmaster923
well i was watching the cod4 trailers, and saw some great maps! so im taking insperation from them.
plus i decided to rip off juutis's idea and compile all the info on my game. cant take renders rite nao thou. plus im using properer grammer :shock:

Edit// adding "random cubes", the cube things i mentioned. they are going to be in some maps.

Edit2// adding more detail...

Edit3// knife added :P

WARNING! UBER LONG LIST!!!!!!!!!!!!!!

#############################
##########WEAPONS############
#############################

All Teams:


Combat Knife
Accuracy: N/A
Range: N/A
Power: N/A
Clip Size: N/A
Rate of Fire: Point'n click
Notes: One hit kill. ITS KNIFE, you don't need to know more.


MK23 Socom handgun
Accuracy: Low-Med
Range: Low
Power: Low
Clip Size: 12
Rate Of Fire: Semi-Auto
Notes: This is a fairly decent handgun. It has good accuracy(for a handgun) and is silenced.

Glock 19
Accuracy: Low
Range: Low
Power: Low - Med
Clip Size: 20
Rate Of Fire: Automatic
Notes: This gun is more of a close ranged gun. It has low accuracy but is fully automatic, has a large clip and is semi-powerful.


Benelli M3 Super 90 Shotgun
Accuracy: Low
Range: Low
Power: Extremely high
Clip Size: 8
Rate Of Fire: Semi-Auto
Notes: Um....Its a shotgun. Get close and personal.


AWP/L96A1
Accuracy: Extremely High
Range: High
Power: Extremely High
Clip Size: 10
Rate Of Fire: Semi-Auto
Notes: This awp is cheaper than the counter strike awp :O


MG36
Accuracy: Low
Range: Low - Med
Power: High
Clip Size: 100
Rate Of Fire: Automatic
Notes: Machine Gun. Mostly used for suppressive fire and you'll probably never use it.

US:

M16A2
Accuracy: High
Range: Med
Power: Low - Med
Clip Size: 30
Rate Of Fire: Automatic
Notes: This is the primary assault rifle of the US. Good accuracy, kinda low power, but still good for taking down enemies fast. Plus my favorite gun :)


FAMAS
Accuracy: High
Range: High
Power: Low
Clip Size: 25
Rate Of Fire: Automatic
Notes: Accurate gun, but weak and has a 25 round clip.


UMP
Accuracy: Med
Range: Low - Med
Power: Med
Clip Size: 25
Rate Of Fire: Automatic
Notes: This is a more longer ranged submachine gun. Better if used farther away than a regular smg. Also slow rate of fire.


MP7
Accuracy: Low
Range: Low - Med
Power: Low - Med
Clip Size: 40
Rate Of Fire: Automatic
Notes: This is a spray and pray submachine gun, but a fun toy.

Terrorist

AK47
Accuracy: Low
Range: Low - Med
Power: High
Clip Size: 30
Rate Of Fire: Automatic
Notes: This gun defines High Powered Rifle. Not good for long ranges (about 200 meters its bad) but very powerful.


Galil
Accuracy: Med
Range: Med
Power: Med- High
Clip Size: 35
Rate Of Fire: Automatic
Notes: Like the M16 but less accurate, and more powerful.


PP-19 Bizon
Accuracy: Low - Med
Range: Low
Power: Low - Med
Clip Size: 45
Rate Of Fire: Automatic
Notes: This gun has a whopping 45 rounds a clip. Accuracy can get out of hand easily.

Mac-10
Accuracy: Low
Range: Low
Power: Med - High
Clip Size: 30
Rate Of Fire: Automatic
Notes: Work it like the Mp7

Unlockable Weapons

SIG 550
Accuracy: High
Range: Med
Power: Med
Clip Size: 30
Rate Of Fire: Automatic
Notes: Great rifle. Good accuracy and average power, but recoil will kick like a horse or Chuck Norris.


L85A1
Accuracy: High
Range: High
Power: Med
Clip Size: 30
Rate Of Fire: Automatic
Notes: A little slow firing, but it is handy and reliable with a scope.


MP5
Accuracy: Low - Med
Range: Med
Power: Low - Med
Clip Size: 30
Rate Of Fire: Automatic
Notes: Kinda low stats but has a silencer which reduces recoil, accuracy and power.

UZI
Accuracy: Low
Range: Low
Power: Med
Clip Size: 30
Rate Of Fire: Automatic
Notes: Go rambo with this gun! Get up close and start pumping lead!

##############################
##########LEVELS###############
##############################

Training
Gamemode: None
Notes: Training map.

Beach Attack
Gamemode: TDM
Notes: Its on a beach. Terrorist start on top of the beach and US start on the water. There are trenches (Very Descriptive eh?), and heavy fog.

Manor
Gamemode: Protect the VIP
Notes: Long Nighttime Manor. Quite Bare.

Empty City
Gamemode: TDM , KOTH
Notes: Large Empty City. Looks Abandoned and is really foggy..
RandomCube: YES!

Trench Warfare
Gamemode: TDM, Take and Hold
Notes: Like WWI Trench Warfare, there is 2 trenches with bunkers on both sides.

Ruined Highway
Gamemode: TDM, KOTH
Notes: Fight on a bombed out highway.

Apartment Complex.
Gamemode: TDM
Notes: Small apartment building. Highest floor. You can't go to other floors, so its a one floor battle.
RandomCube: YES!

Black Canyons
Gamemode: Capture
Notes: Large Canyon with some destroyables
RandomCube: YES!

Hold The line
Gamemode: Take and Hold
Notes: Slightly fragged city, the US have built a wall to defend against the attack. Largely destroyable and US can call in airstrikes. Be warned: if you call in airstrikes, it can miss and destroy your wall! This map is nighttime and raining. Inspired by Counterstrike source zombie horde.

Generator Room
Gamemode: TDM , Evolution
Notes: Large room with power generators inside. Close Quarters.
RandomCube: YES!

Parking Garage
Gamemode: TDM, KOTH
Notes: Its an underground parking garage. With cars!