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Posted: Fri Dec 28, 2007 5:51 pm
by vrageprogrammer
I'M BACk!! ..with a progress report for wolfang!
things done-
cutscenes(almost)
levels
pawns
demo storyline
lighting
modelling
new menu
things to be done-
cutscenes(the rest)
beta testing
error fixing(if any)
using reshacker to change icons and all...
packaging and creating a setup!!
uploading
and there, i'm Done!
deadline- 2008, day 1!!
Posted: Thu Jan 03, 2008 10:51 am
by vrageprogrammer
SCREENIES!!!
LEMME KNOW IF YOU LIKE WHAT U SEE!!
Posted: Thu Jan 03, 2008 10:54 am
by vrageprogrammer
SCREENIES!!!
LEMME KNOW IF YOU LIKE WHAT U SEE!!
Posted: Fri Jan 04, 2008 3:12 am
by fps
It looks alright, how's runing a large city type level going for you?
Frame rate wise.
edit::: deleted my insanity fuled rant
... ok, i got carried away.
sorry.
seriously though.
back on topic.
It looks very good. were did you get the player model?
Posted: Fri Jan 04, 2008 7:12 am
by vrageprogrammer
It's going good, and no lagging or anything(I guess it's because of the Fog)
I heavily modified a model I found to achieve that dude.
Posted: Fri Jan 04, 2008 4:13 pm
by steven8
I think it looks awesome! Thanks for posting the screens. I'm a HUGE fan of city levels. Make sure you have some nice grungy Batman-type back alleys as well.
Keep posting as you go along!!
Posted: Fri Jan 04, 2008 4:22 pm
by Spyrewolf
yeah that is nice screens dude, if i could make a suggestion, try have some verticle height to level as well, some hills and stuff, and you level will be rocking,
also have you tried the scale function before? you can make a map that takes 5 mins to walk, take 15
I heavily modified a model I found to achieve that dude.
that looks like the psyonic's drake model he made a while ago?
Posted: Fri Jan 04, 2008 5:37 pm
by vrageprogrammer
steven8 wrote:I think it looks awesome! Thanks for posting the screens. I'm a HUGE fan of city levels. Make sure you have some nice grungy Batman-type back alleys as well.
Keep posting as you go along!!
I'm done
Posted: Fri Jan 04, 2008 5:38 pm
by vrageprogrammer
And yes, I heavily modified drake...
All his animations I mean..
Posted: Fri Jan 11, 2008 6:55 am
by vrageprogrammer
Wolfang is finished, uploading now
**Edit**- Not exactly,need some level music
Posted: Fri Jan 11, 2008 6:57 am
by Destron
Yay! I wanna see it.
Posted: Fri Jan 11, 2008 4:50 pm
by vrageprogrammer
Uploading now!
Release notes:
please read the following first:
This is the Wolfang Pre Demo Bug Check version, that is, it's a test version which guys should Check out and tell me if I should keep going.
Also report all bugs, so that I can fix them
Ok, features:
1.Day Night System(already there is RF)
2. 9 weapons(")
3. 3 levels
4. Crappy cutscenes(Too much compression!)
5. Semi-Destructible Environments
6. Semi-Ok Ai
7. Fairly medium sized Environments.
8. Fog System
What's missing:
1. My player model(Didn't have time to complete it, so I used Drake)
2. Gun and player skeleten don't match(Fixed , coz i'm not using this model
)
3. Animation Problems(")
4. Overall GamePlay is still Glitchy
5. No transformation system
6. No vehicles(Script for that is done though)
7. No custom HUD
For the rest, please Read the Readme!
Also, I would appreciate it if you guys joined my forums
!(Not neccassary though!)
http://www.vragesoftforums.co.cc
Finally, here's the download Link:
http://www.sendspace.com/file/q6ecx8
Oh, and On some computers, the game will crash, unless you have this codec(free):
http://www.free-codecs.com/download/Indeo_Codec.htm
Extra Info:
Time taken: 23 Days
Softwares Used: PSP, Photoshop, Ms3d, blender3d, IcoMaker, Reshacker, RF, etc, etc
Posted: Fri Jan 11, 2008 4:52 pm
by vrageprogrammer
Oh, and no back alleys, coz the game is set in a small town/suburban city
Posted: Fri Jan 11, 2008 4:59 pm
by Destron
Downloading now
I'll have some feedback for you later.
Posted: Fri Jan 11, 2008 5:13 pm
by vrageprogrammer
k, Thanks!