Virtual Reality Project
Posted: Fri Apr 28, 2006 3:09 am
Hi everyone,
well I know you all would rather see me working more on genesis3d and realityfactory, but in the last couple of weeks I've been working on a different graphics/game project. At my university we have a virtual reality center including a CAVE and a Curved Screen.
I had the opportunity to get familiar with programming in such an environment and decided to do a little maze-game. The program is using the CAVELib in combination with OpenGL and OpenAL as audio solution. I've created quite a few file formats for this project including a level, model and entity file format (all in text format due to the endians problem on the target system).
Since I (nor anyone else) couldn't get any OpenGL extensions working on the target system, there aren't any advanced features like multitexturig or vertex-buffer objects an I had to keep the models rather simple and bake the lighting into the textures...
Here are a few screens of the result:
well I know you all would rather see me working more on genesis3d and realityfactory, but in the last couple of weeks I've been working on a different graphics/game project. At my university we have a virtual reality center including a CAVE and a Curved Screen.
I had the opportunity to get familiar with programming in such an environment and decided to do a little maze-game. The program is using the CAVELib in combination with OpenGL and OpenAL as audio solution. I've created quite a few file formats for this project including a level, model and entity file format (all in text format due to the endians problem on the target system).
Since I (nor anyone else) couldn't get any OpenGL extensions working on the target system, there aren't any advanced features like multitexturig or vertex-buffer objects an I had to keep the models rather simple and bake the lighting into the textures...
Here are a few screens of the result: