GetGroundTexture().. Not sure how to use....

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rgdyman
Posts: 84
Joined: Tue Jul 05, 2005 7:05 am

GetGroundTexture().. Not sure how to use....

Post by rgdyman »

I have a quick ( possiably an easy) question about the LowLevel command
GetGroundTexture();

I'm tring to use this with a ( if ) factor.

GetGroundTexture();
if(GetGroundTexture("Grass.bmp")) // I also tried ( "Grass" ) with no .bmp
{
Do cool stuff. :?
}

I don't seem to be using this the right way. Nothing is happening
when the pawn walks over the brush with the texture.

Could anyone give me an example how to use this feature?

Thanks a million. :D
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QuestOfDreams
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Posts: 1520
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Location: Austria
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Post by QuestOfDreams »

GetGroundTexture does not take any parameters it just returns the name of the current texture beneath the pawn
if I remember correctly it should work like this

Code: Select all

TEXTURE    [Grass]

if(GetGroundTexture() = TEXTURE)
{
    //do cool stuff
}
rgdyman
Posts: 84
Joined: Tue Jul 05, 2005 7:05 am

Post by rgdyman »

Cool :P

What I did was this:

TEXTURE []


TEXTURE=GetGroundTexture();
if(TEXTURE="Grass")
{
PlaySound(Grass_Walk.wav");
}

Thaks for the push Quest!!
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
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Post by hike1 »

Demo072e (1.5MB)- Ingame map, different foot sounds, displacement and bump maps in Gimp, keeping scripts from running.

http://terrymorgan.net/download.htm
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