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trouble texturing in max
Posted: Thu May 18, 2006 7:35 pm
by disscombobilated
Hi everyone, I'm having a problem texturing my shark in max. the mid-body faces seem to have some property that i want the whole thing to have but i dont know what it is. its a poly model with only an edit mesh mod. the outer faces seem to think there wrapping around a corner? any input would be much appreciated
Posted: Fri May 19, 2006 4:05 am
by Coty
I know nothing about max, but it looks to me like the center part is whithin the 0 to 1 texture coordinate system and the rest are outside and have become skewed, or not created correctly. Check to make sure all the uv's are whithin the 0 to 1 texture coord. system and that they have been layed out correctly.
Posted: Tue May 23, 2006 12:47 am
by hike1
Posted: Tue May 23, 2006 10:22 pm
by GD1
Coty is right, the texture is simply repeating. play around with the UV coordinates and see what you can do.
nice modelling
Posted: Mon May 29, 2006 8:17 am
by disscombobilated
i kind of figured it out using a uv map modifier, but from now on Im doing my textureing in milkshape, its so much faster and easier. and since i cant import any of the maps to actstudio theres no point in wasting my time. thanks everyone for the input.