call of duty mapping

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EHD
Posts: 2
Joined: Sun May 21, 2006 1:42 pm
Location: N.ireland
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call of duty mapping

Post by EHD »

hey there new to the whole reality factory thing and just wanted to ask about y the level builder crashes when i try to run a custom call of duty bsp map in it its the same format wot would cause it to crash? or does it not support CoD bsp maps?
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Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf »

call of duty bsp
Nope although they're BSP's you can't transfer them; same goeswith quake or HL as well,

how-ever if you have any .map's they translate somewhat better i think the problem your is the entities contained in the bsp's

if you can find a .map of you .BSP you might be luckier
EHD
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Location: N.ireland
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Post by EHD »

must b the scripts in the map hmmm i'll build the map up and leave it as wireframes nothin else added and import it and see what results i get.


thanks
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

Post by Voltare »

remember as well: you must add the textures you use in the map to a .txl as well as removing all call of duty-style entities.......
hike1
RF FAQ-Keeper
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Joined: Tue Jul 05, 2005 4:19 am
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Post by hike1 »

RF FAQ http://terrymorgan.net/rffaq.zip
demos http://terrymorgan.net/download.htm

Find out what editor they use to mod Call of duty, if they do, and use that.
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