im trying to get an animated model work with a 32 bit tga, every time i export to abdy it doesnt include the tga file but stil includes the bmp image thats included, is there something im doing wrong or is it that milkshape only includes bmp's in the bdy file?
The body exporter of milkshape is not quite up to date and doesn't support tga files. Export the body with a bitmap file and use the tga2gebmp2 utility (in the RF tools folder) to replace the texture of the actor with a tga file.
thanx for the help it worked perfectly.... i was getting so annoyed thinking it was me as i have had trouble before and all it was was forgetting to resize the image, im so glad it wasnt my fault