alpha on hair Zsorting a pawn?
Posted: Sat Jun 17, 2006 8:31 pm
I made really really nice low poly hair for the player pawn but I have a problem it is made with a transperency map. (Alpha) and in play where ever you can see through the hair you also see through the players head to the background. I am going for a Resident eveil 4 look for the hair.
Is there any way in the pawn.ini to set the player to have the zsorting flag set to true. Or any other way to fix this?
I would love to have it in game.
Thanks
Is there any way in the pawn.ini to set the player to have the zsorting flag set to true. Or any other way to fix this?
I would love to have it in game.
Thanks