
Now he looks fine in every other program I have used to veiw the normal mapping. and with no normal mapping at all this still happens. it looks less like a skull but same thing. Is there a problem with the lighting?
Now also this guy is a pawn and the ambiant lighting is at 120, 120 ,120 so shoudlnt this not be possible? I mean dark sure but black? I have stencle shadows on in the shot but it still happens with them off. Is there something I should be doing before I export the models to make this not happen?
Smoothing groups or something?
The model is 2600 polys most of them in the face.
The lights in the level are 3 lights set next to each other for a soft shadowing effect. Like I said stencle shadows on or off same problem.
When I ran a normal mapping test on a rotating cube I noticed that the bak side of the cube that was origionaly turned away from the lights kept a dark look even when it rotated into the lights. Mabey that has something to do with it.
Thanks help the help in advance.
