Face with no normal and other errors.

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

Face with no normal and other errors.

Post by incenseman2003 »

Can someone tell me what these errors mean?
I get them when compiling levels.

Face with no normal!
Entity 0, Brush 0: Bounds out of range
MakeBSPBrushes: Bad brush.
SplitBrush: Brush was not split.

Here is the RF log.

Code: Select all

Initializing Game Shell...
--------------------------------------
--- Reality Factory 0.75           ---
--- For more Information, visit:   ---
---     www.realityfactory.ca      ---
--------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

VFS detected (not encrypted)...

Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Creating Camera
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: castleroad2.bsp

Configuring Camera Defaults...
File C:\RealityFactory\source\CGenesisEngine.cpp - Line 1217: Loaded level 'castleroad2.bsp' failed to create World
File C:\RealityFactory\source\CCommonData.cpp - Line 1035: Level [castleroad2.bsp] failed to load!
Failed to initialize first level
Shutting Down AVIFile Video Subsystem...
Shutting Down Network Manager Subsystem...
Shutting Down Collision Manager Subsystem...
Shutting Down RF Menu Manager Subsystem...
Shutting Down CD Audio Manager Subsystem...
Shutting Down Midi Audio Manager Subsystem...
Shutting Down Audio Manager Subsystem...
Shutting Down User Input Manager Subsystem...
Shutting Down Camera Manager Subsystem...
Shutting Down Graphics Subsystem...
Successful Shutdown
The levels run fine when I test them from the editor.
When I try to get them to run just through RF I get the following:
Attachments
rf_error.JPG
rf_error.JPG (16.94 KiB) Viewed 1377 times
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: Face with no normal and other errors.

Post by Jay »

incenseman2003 wrote: Entity 0, Brush 0: Bounds out of range
This means that a brush(namely brush 0->the first you have added, i think) is too big. This occours i when the level is 20.000+ units wide i think....
incenseman2003 wrote: Face with no normal!
This is no error, the editor only says that it doesn't render the texture of a world model or an actor.
->hasn't any influence on the *.bsp file.
Everyone can see the difficult, but only the wise can see the simple.
-----
incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

How can I tell how wide it is exactly?

Why does the leven test fine but crash when run just through the game engine?
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

Hmm...ok...i hope this helps:

When an brush/entity bounds out of range the editor normally can't create the *.bsp file. But IF it compiled but the brush is 'out of range', there you have your problem.
If it did NOT compile but you tried to run the level trough the Realityfactory.exe, then i think you try to run a 0-byte-*.bsp, which doesn't work...
Everyone can see the difficult, but only the wise can see the simple.
-----
incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

The bsp that I am trying to run through the engine is 816 KB. I also have levels that are wider and longer and they run just fine. So im really stumped.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

You might have a brush that's way way outside your level, sometimes you can fling them away without knowing. Open up
the .3dt file in a text editor and look for a brush x y z location in the high thousands, if you find it set the location to 0 0 0.

Levels like this
will compile but not run. Entities outside your level will always
generate a leak.
incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

Thanks for the really useful info. I got the game to run throught the game engine by deleting the walls around the bottom floor of the main building and then simply creating one just like in exactly the same place. The building is identical to what it was when I had the issue but now I dont have the issue anymore.

Divine Providence?

:lol:
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

Nah, probably compiler decimal rounding error. :P
nirdh
Posts: 1
Joined: Mon Jun 07, 2010 11:29 pm

Re: Face with no normal and other errors.

Post by nirdh »

cn u help me wid dis??

Face with no normal!
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 217
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 217
--- Remove Hidden Leafs ---
*****************************************
* *** LEAK *** *
* Level is NOT sealed. *
* Optimal removal will not be performed.*
*****************************************
--- WriteLeakFile ---
Occupied : 47
Occupied : 45
Occupied : 42
Occupied : 41
Occupied : 22
Num Points : 9
Pos1 = 4
Pos2 = 116
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.
.

thnx,
~~Nirdh
User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Re: Face with no normal and other errors.

Post by QuestOfDreams »

*****************************************
* *** LEAK *** *
* Level is NOT sealed. *
* Optimal removal will not be performed.*
*****************************************
Please, search the forum.
Post Reply