A new kind of RPG
Posted: Thu Jul 06, 2006 10:45 am
So here it is, my great plan for a game.
Some weeks ago I was talking with my friends about how great it would be if some massive RPG, say, WoW (World of Warcraft) had the combat system of Severance (aka. Blade). I believe not many people here have played Severance, it's not too well known, so I'll explain a bit. It's a fantasy combat game with by far the best combat engine I have ever seen. You can do tons of different combo attacks and other special moves with different combinations of movement and attack keys and block or dodge attacks. However, the game is nothing else than hacking and slashing different enemys to pieces so it gets boring quickly.
So, what I though is to combine an RPG and this great combat system. I didn't start this topic earlier because I wasn't sure the game could be done with RF. Now, however, I'm sure it is possible. I got (probably) the hardest part, the inventory, working. Completely scripted, of course. The player is scripted too and he can perform a bunch of different attacks already, I don't believe that the combat part of the game will cause any problems.
I'm planning to make the RPG part something like this: In the beginning the player chooses his sex, male or female, and name. Nothing else, no character creation. The main character gains levels and each time he gets a level up the player can give him additional stats (Strength, agility, health etc etc...). Also, when fighting with all those evil creatures in the forests and caves the main character gains skill to that weapon which (s)he is using. The player can buy new skills and abilities, like different combo attacks or ability to dodge. The catch is, you can only use certain abilities and skills if you meet the requirements, like you need to have a certain amount of strength, you have to wear a certain armor, you need a certain amount of weapon skill or something like that.
I also thought that the main character could carry only one set of armor with him, armors would be put to three categories: leather armor, chain mail and plate mail armors. Leather armor protects little but doesn't limit movement at all, so if you choose to wear leather armor you can dodge attacks well and deal damage with swift counterattacks, sounds like a thief or rogue. On the other hand, if you pick plate mail, your movement is heavily restricted but it also makes you very tough and if armed with a big sword you would do deadly damage. I guess it would be the "warrior" or "fighter" in other RPG's.
So the main idea for this game is to let the main character evolve throughout the game. You always start with the same guy but end up with characters who have very different fighting styles, strenghts and weaknesses.
Sorry about the long post... if you don't want to read it, just check the screenshots and tell me what you think.
Some weeks ago I was talking with my friends about how great it would be if some massive RPG, say, WoW (World of Warcraft) had the combat system of Severance (aka. Blade). I believe not many people here have played Severance, it's not too well known, so I'll explain a bit. It's a fantasy combat game with by far the best combat engine I have ever seen. You can do tons of different combo attacks and other special moves with different combinations of movement and attack keys and block or dodge attacks. However, the game is nothing else than hacking and slashing different enemys to pieces so it gets boring quickly.
So, what I though is to combine an RPG and this great combat system. I didn't start this topic earlier because I wasn't sure the game could be done with RF. Now, however, I'm sure it is possible. I got (probably) the hardest part, the inventory, working. Completely scripted, of course. The player is scripted too and he can perform a bunch of different attacks already, I don't believe that the combat part of the game will cause any problems.
I'm planning to make the RPG part something like this: In the beginning the player chooses his sex, male or female, and name. Nothing else, no character creation. The main character gains levels and each time he gets a level up the player can give him additional stats (Strength, agility, health etc etc...). Also, when fighting with all those evil creatures in the forests and caves the main character gains skill to that weapon which (s)he is using. The player can buy new skills and abilities, like different combo attacks or ability to dodge. The catch is, you can only use certain abilities and skills if you meet the requirements, like you need to have a certain amount of strength, you have to wear a certain armor, you need a certain amount of weapon skill or something like that.
I also thought that the main character could carry only one set of armor with him, armors would be put to three categories: leather armor, chain mail and plate mail armors. Leather armor protects little but doesn't limit movement at all, so if you choose to wear leather armor you can dodge attacks well and deal damage with swift counterattacks, sounds like a thief or rogue. On the other hand, if you pick plate mail, your movement is heavily restricted but it also makes you very tough and if armed with a big sword you would do deadly damage. I guess it would be the "warrior" or "fighter" in other RPG's.
So the main idea for this game is to let the main character evolve throughout the game. You always start with the same guy but end up with characters who have very different fighting styles, strenghts and weaknesses.
Sorry about the long post... if you don't want to read it, just check the screenshots and tell me what you think.