http://terrymorgan.net/asylum.rar
I don't think I locked up the HUD bitmaps
Also search
http://terrymorgan.net/download.htm for 'hud'
;
; HUD.INI - Heads-Up Display Configuration File
;
; Lines that start with a SEMICOLON are comments, blank lines are ignored
; compassfrm2.bmp is 60 wide and 48 tall -needs trimming..make sure you put all hudstuff in \bitmaps
; either in the actual directory or in the pack.vfs!
;frame and frame alpha is the NAME of the attribute, like mana, health
;indicator is the bar, horizontal, vertical, or the NUMBER
[compass]
frame = compassfrm2.bmp
framealpha = compassfrm2alpha.bmp
indicator = compass2.bmp
indicatoralpha = a_compass.bmp
framex = 0
framey = -80
indicatoroffsetx = 13
indicatoroffsety = 7
;all bitmaps are the same size as stamina's
[mana]
type = verticle
frame = manahud.bmp
framealpha = manaalpha.bmp
indicator = boltsbar.bmp
indicatoralpha = staminabaralpha.bmp
framex = 320
framey = -40
indicatoroffsetx = 34
indicatoroffsety = -22
indicatorheight = 64
;stamina.bmp is 32x32, bar.bmp is 16 across 64 high
[stamina]
type = verticle
frame = stamina.bmp
framealpha = staminaalpha.bmp
indicator = staminabar.bmp
indicatoralpha = staminabaralpha.bmp
framex = 262
framey = -40
indicatoroffsetx = 34
indicatoroffsety = -22
indicatorheight = 64
; health as a verticle bar
;[health]
;type = verticle
;frame = healthhud.bmp
;framealpha = healthalpha.bmp
;indicator = boltsbar.bmp
;indicatoralpha = staminabaralpha.bmp
;framex = 378
;framey = -40
;indicatoroffsetx = 34
;indicatoroffsety = -22
;indicatorheight = 64
;health as a number, same location as bar
[health]
type = numeric
frame = healthhud.bmp
framealpha = healthalpha.bmp
;indicator = goldbar.bmp
;indicatoralpha = staminabaralpha.bmp
framex = 378
framey = -40
indicatoroffsetx = 34
;indicatoroffsety = -22
;indicatorheight = 64
font=9
width=3
;note hud elements are separated by 58 on the x axis
[bolts]
type = verticle
frame = boltshud.bmp
framealpha = boltsalpha.bmp
indicator = boltsbar.bmp
indicatoralpha = staminabaralpha.bmp
framex = 436
framey = -40
indicatoroffsetx = 34
indicatoroffsety = -22
indicatorheight = 64
;the numeric display is just above the bar graph by 20 pixels, probably should be below, bar could go up past number
;the tilde ~ means the bolts are going to be numeric
[~bolts]
type = numeric
;frame = bolts.bmp
;framealpha = boltsalpha.bmp
;indicator = boltsbar.bmp
;indicatoralpha = staminabaralpha.bmp
;framex = 431
;framey = -40
indicatoroffsetx = 34
indicatoroffsety = -62
indicatorheight = 64
font=10
width=3
[bullet]
type = verticle
frame = bulletshud.bmp
framealpha = bulletshudalpha.bmp
indicator = boltsbar.bmp
indicatoralpha = staminabaralpha.bmp
framex = 494
framey = -40
indicatoroffsetx = 34
indicatoroffsety = -22
indicatorheight = 64
[oxygen]
type = verticle
frame = oxygenhud.bmp
framealpha = oxygenhudalpha.bmp
indicator = boltsbar.bmp
indicatoralpha = staminabaralpha.bmp
framex = 554
framey = -40
indicatoroffsetx = 34
indicatoroffsety = -22
indicatorheight = 64
[arrows]
type = verticle
frame = arrowshud.bmp
framealpha = arrowsalpha.bmp
indicator = arrowsbar.bmp
indicatoralpha = staminabaralpha.bmp
framex = 204
framey = -40
indicatoroffsetx = 34
indicatoroffsety = -22
indicatorheight = 64
[armor]
type = verticle
frame = armorhud.bmp
framealpha = armoralpha.bmp
indicator = armorbar.bmp
indicatoralpha = staminabaralpha.bmp
framex = 146
framey = -40
indicatoroffsetx = 34
indicatoroffsety = -22
indicatorheight = 64
[gold]
type = numeric
frame = goldhud.bmp
framealpha = goldalpha.bmp
;indicator = goldbar.bmp
;indicatoralpha = staminabaralpha.bmp
framex = 96
framey = -40
indicatoroffsetx = 34
;indicatoroffsety = -22
;indicatorheight = 64
font=9
width=3
[countdown]
type = numeric
frame = timerhud.bmp
framealpha = timerhudalpha.bmp
indicator = boltsbar.bmp
indicatoralpha = staminabaralpha.bmp
framex = 610
framey = -40
indicatoroffsetx = 34
indicatoroffsety = 8
font=16
width=3
active=modify
modifydirection=both
displaytime=1
; entry in hud.ini
;note the 64x48 onscreen hud
; elements go in /bitmaps, the 128x96
; inventory bmaps go in /bitmaps/inventory
;yes they have the same name.
[Officekey]
type = verticle
frame = keyoffice.bmp
framealpha = a_keyoffice.bmp
framex = -64
framey = 170
active = false
[Liftbelt]
type = verticle
frame = liftbelts.bmp
framealpha = liftbeltalphas.bmp
framex = -128
framey = 220
active = false
[healthpotion]
type = verticle
frame = healthinvs.bmp
framealpha = healthinvsalpha.bmp
framex = -64
framey = 170
active = false
[manapotion]
type = verticle
frame = manainvs.bmp
framealpha = manainvsalpha.bmp
framex = -64
framey = 170
active = false
[lockpick]
type = verticle
frame = lockpick1648.bmp
framealpha = lockpick1648alpha.bmp
framex = -64
framey = 170
active = false
[grenade]
type = verticle
frame = grenadehud.bmp
framealpha = grenadehudalpha.bmp
indicator = boltsbar.bmp
indicatoralpha = staminabaralpha.bmp
framex = 614
framey = -40
indicatoroffsetx = 34
indicatoroffsety = -22
indicatorheight = 64