Well.. How can I? Basically i want it because I want to use the actor LOD system and dont want to sacrifice the lighting either.....
Is there any workaround?
Lightmapping for actors
- QuestOfDreams
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sorry to correct you, but actually, lightmaps are textures that are either multiplied or added (cant remember which, i believe multiplied) by the original textures. so they are simply textures generated by the compile process, whereas actor lighting is per-vertex and not per-pixel. not entirely sure the formula for vertex lighting.
There are two kinds of lightmaps in RF, the kind that splits level geo based on polygons, and the kind that supplies a texture(EMBM). If you turn on the framerate counter and look around the level you will find that the poly count increases based on the lightmap scale of the level geo.
you should look into EMBM specular maps for SEP's, which are essentially the kind of lightmap AndyCR is talking about. i've used this however and the only real application i saw was glow effects, but hey, knock yourself out.
you should look into EMBM specular maps for SEP's, which are essentially the kind of lightmap AndyCR is talking about. i've used this however and the only real application i saw was glow effects, but hey, knock yourself out.
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