Beyond Virtual Indie - Free Starter Kit
Posted: Tue Jul 18, 2006 12:20 am
http://www.beyondvirtual.com
Hey, not trying to spam here and I dont think this is spam.
Beyond Virtual Indie is developed by GDGi, the team (company) who ran the RF project since the beginning I believe.
Beyond Virtual is a next gen indie game engine, programming free game creation system, it is currently in beta, but they have released the complete toolset for free with basically 2 restrictions, the game export button has been disabled, and you cannot capture video by pressing f12, other then that it is the same version the lisenced users have. You can still play your game by running it through the editor. Levels do not need to be compiled. It is completely wysiwyg.
It comes with a
script editor,
form editor,
a really cool fx editor,
game editor
object viewer
and some simple exaples and templates to help get you started.
It features ode physics, specular and normal maps, HDR, Bloom, a very nice terrain editor, a very slick road building system, enviromental fog, and much more. The game editor can even be skinned, to give it that personal touch.
There really is too much for me to remeber but I suggest you all go give it a try.
Hey, not trying to spam here and I dont think this is spam.
Beyond Virtual Indie is developed by GDGi, the team (company) who ran the RF project since the beginning I believe.
Beyond Virtual is a next gen indie game engine, programming free game creation system, it is currently in beta, but they have released the complete toolset for free with basically 2 restrictions, the game export button has been disabled, and you cannot capture video by pressing f12, other then that it is the same version the lisenced users have. You can still play your game by running it through the editor. Levels do not need to be compiled. It is completely wysiwyg.
It comes with a
script editor,
form editor,
a really cool fx editor,
game editor
object viewer
and some simple exaples and templates to help get you started.
It features ode physics, specular and normal maps, HDR, Bloom, a very nice terrain editor, a very slick road building system, enviromental fog, and much more. The game editor can even be skinned, to give it that personal touch.
There really is too much for me to remeber but I suggest you all go give it a try.