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Gmax, Milkshape or Blender

Posted: Mon Aug 07, 2006 4:41 pm
by fraud182
Which model studio does everyone prefer and would I be able to use blender with RF

Posted: Mon Aug 07, 2006 5:00 pm
by Juutis
I prefer MilkShape. I find it extremely easy to use but most of all, it can export/import to a HUGE amount of different file types.

Posted: Mon Aug 07, 2006 5:06 pm
by fraud182
also, would it be easier to make my levels a milkshape or maybe just the buildings then bring them into RF

Posted: Mon Aug 07, 2006 9:49 pm
by steven8
It's easiest to build levels in rfeditpro. If you want to create static buildings for scenery, then create them in Milkshape, export to bdy, make an actor of them, then use the staticmesh entity to bring them into RF. If you want to interatct with a building ie: walk inside, then create the building in rfeditpro.

Blender to RF?

Posted: Sun Aug 12, 2007 11:59 am
by SwampHen
:?: CAN Blender models be exported to RF :?:

Posted: Sun Aug 12, 2007 5:38 pm
by bernie
No not directly. You can import them into milkshape and save as .bdy then build a .act file using astudio or import into 3dmax or gmax and export as .key and .nfo files then build a .act file using astudio.

Posted: Sun Aug 12, 2007 5:48 pm
by darksmaster923
but you have to pay for milkshape. gmax exports to rf free, but it all depends on personal liking.

Posted: Tue Aug 21, 2007 3:32 am
by zany_001
@steven8 your back!!

have you sorted out your personal problems yet?

Posted: Tue Aug 21, 2007 5:03 am
by scott
erm no he isnt, this was a post he made a year ago that got dug up, but how i wish he would come back

Astudio? is that right?

Posted: Tue Aug 21, 2007 9:14 am
by Agentarrow
are you sure it's astudio? this wants .APJ files, not .BDY projects

Posted: Tue Aug 21, 2007 10:49 am
by bernie
astudio uses .bdy and .mot files from milkshape (or .nfo and .key files from 3d max or gmax) to make an actor. The apj files are its own project files.

gotcha

Posted: Tue Aug 21, 2007 7:45 pm
by Agentarrow
oh, okay, that explains it.