bounding box

Topics relating to Modeling with Reality Factory.
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The Game Master
Posts: 3
Joined: Sat Aug 12, 2006 1:19 pm

bounding box

Post by The Game Master »

Is there a way to "press" the bounding box of an actor against the body, thus simulating vertex level colision detection?

Please and Thank You.
The Game Master
You have to master reality before you can warp it.

I have mastered reality, and now,
I manufacture my own.
MakerOfGames
Posts: 866
Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Post by MakerOfGames »

You mean like "shirnk wrap" the characters bounding box? No that is not possible. However, I think some entites in RF already do have the ability to have per polygon collision detection. I can't remember which though.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
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