Is there a way to "press" the bounding box of an actor against the body, thus simulating vertex level colision detection?
Please and Thank You.
The Game Master
bounding box
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The Game Master
- Posts: 3
- Joined: Sat Aug 12, 2006 1:19 pm
bounding box
You have to master reality before you can warp it.
I have mastered reality, and now,
I manufacture my own.
I have mastered reality, and now,
I manufacture my own.
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MakerOfGames
- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
You mean like "shirnk wrap" the characters bounding box? No that is not possible. However, I think some entites in RF already do have the ability to have per polygon collision detection. I can't remember which though.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.