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Composed Ragdoll Video!

Posted: Thu Aug 17, 2006 6:13 pm
by federico
Imageragdoll_test.avi

When the pawn is shooted the ragdoll is teleported and forced to assume the rotation/position of the pawn bones, then the ragdoll is made visible while the pawn rendering is turned off.

Now all the ragdoll code works via script, the next step is to rewrite the ragdoll entity and create some script command to unify all the script.

Ehi Nout! Where are you? (Credits are due to Nout).

Posted: Thu Aug 17, 2006 6:52 pm
by AndyCR
WOOOOOOOOOOOOOOOOOOOOOOOW! FINALLY!

INSANE job man! WOW! :D :D :D :D :D

Posted: Thu Aug 17, 2006 7:16 pm
by psYco
Awsome vid, I love it :D ! Will you be putting these scripts on RF for others to use in their own games? If not I understand if you wish to use this technology in your own games only! :)

Posted: Thu Aug 17, 2006 8:16 pm
by shadow
very very sweet
Just amazing to see this in RF

great work!

Posted: Fri Aug 18, 2006 10:30 pm
by paradoxnj
Nice work federico!! :)

Posted: Fri Aug 18, 2006 11:48 pm
by steven8
frederico, this is just plain awesome. The community is so lucky to have someone like you. Thanks for all your hard work!!

Posted: Sat Aug 19, 2006 1:03 am
by GD1
woah! thats awesome! :) RF is just getting better and better.

Posted: Sat Aug 19, 2006 7:34 am
by LtForce
Man, this characters is almos like from Battle Field 2 and I love what you've done withthat pawn :shock:

Posted: Sat Aug 19, 2006 3:06 pm
by GD1
was that the actual model from HL2 or did you make it?

Posted: Sat Aug 19, 2006 3:21 pm
by federico
all the models are hl2 models from the HL2 demo or fpsbanana.com exported using milkshape. I'm actually using this as standard because we can have tons of models from three or four diferent games: HL2 CS:Source DOD:Source plus all the mods! I have to stop working on this for some week so I'll put somewhere the workfolder for a download. :wink:

Posted: Sun Aug 20, 2006 12:10 am
by MakerOfGames
AWESOME!!! AMAZING WORK!!!

I have a question though, is that skinned rag doll? Or is the rag doll composed of many seperate objects to make up the character?

Posted: Mon Aug 28, 2006 8:32 pm
by federico
it's a "composed ragdoll". next the process must be automated by RF code (now is done by script), next step is "skinned ragdoll" but it's more difficult I could think. I'm posting the link of a demo.

Posted: Mon Aug 28, 2006 9:08 pm
by jonas
Good work Fredrico. Keep up the awesome work.